- Jan 16, 2025
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Axel Matstoms authored
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- Jan 09, 2025
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Axel Matstoms authored
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- Jan 08, 2025
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Axel Matstoms authored
Derivatives were calculated incorrectly, basically always giving vec3(0, 1, 0) as the normal. Fixing this showed that the reflection ray from the surface sometimes was below horizontal, meaning it would eventually collide with the waves. Add more raytracing to add this kind of reflection.
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Axel Matstoms authored
Turns out raytracing metaballs is actually kind of difficult to get right...
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Dethcrvsh authored
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Axel Matstoms authored
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Axel Matstoms authored
Lightning calculations have to be done in linear colorspace, otherewise the result is very cringe. This commits makes the lightning calculations happen in linearspace by enable sRGB on framebuffers and textures. Very sigma!
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Axel Matstoms authored
Now raytrace reflection ray to see where it hits the ground.
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Axel Matstoms authored
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- Jan 07, 2025
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Martin authored
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- Dec 02, 2024
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Martin Högstedt authored
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- Nov 27, 2024
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Martin Högstedt authored
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Martin Högstedt authored
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Martin Högstedt authored
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- Nov 26, 2024
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Dethcrvsh authored
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Dethcrvsh authored
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Dethcrvsh authored
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Dethcrvsh authored
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Axel Matstoms authored
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Axel Matstoms authored
And add some textures to the ground
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Axel Matstoms authored
* Add extra code * more code * FBO??? * Orthographic projection !? :blunder:
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Axel Matstoms authored
* very sine * very wavy * very mindful * very demure
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Axel Matstoms authored
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Martin Högstedt authored
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Martin Högstedt authored
added clang formatter to keep cpp files consistent and formatted main See merge request !1
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Martin Högstedt authored
Implemented a basic waterfall with meta balls on the GPU. The ball struct is handled by the cpu and uploaded to the GPU at each draw call. Normals are calculated by sampling the SDF but no shading is calculated yet.
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- Nov 21, 2024
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Dethcrvsh authored
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- Nov 17, 2024
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Dethcrvsh authored
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- Nov 16, 2024
- Nov 14, 2024
- Nov 13, 2024
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Dethcrvsh authored
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Axel Matstoms authored
* very sine * very wavy * very mindful * very demure
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- Nov 11, 2024
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Axel Matstoms authored
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- Nov 08, 2024
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Axel Matstoms authored
* Add skybox * Restructure the code a bit * Add movement controls, consisisting of drag to look and WASDRF to move
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- Nov 07, 2024
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Axel Matstoms authored
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Axel Matstoms authored
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Dethcrvsh authored
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- Nov 05, 2024
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Dethcrvsh authored
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