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Commit b3948c4c authored by Martin Högstedt's avatar Martin Högstedt
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Implemented a basic waterfall with meta balls on the GPU. The ball struct is...

Implemented a basic waterfall with meta balls on the GPU. The ball struct is handled by the cpu and uploaded to the GPU at each draw call. Normals are calculated by sampling the SDF but no shading is calculated yet.
parent 90689ebb
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