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IDAReplayObserver.cpp 925 B
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#include "IDAReplayObserver.h"
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#include "Util.h"

void IDAReplayObserver::setUnits()
{
	m_allUnits.clear();
	for (auto & unit : Observation()->GetUnits())
	{
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		m_allUnits.push_back(ReplayUnit(unit, *this));
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	}
}

IDAReplayObserver::IDAReplayObserver():
	sc2::ReplayObserver()
{
}

void IDAReplayObserver::OnGameStart()
{
	setUnits();
}

void IDAReplayObserver::OnStep()
{
	setUnits();
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}

void IDAReplayObserver::OnGameEnd()
{
}
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void IDAReplayObserver::OnUnitDestroyed(const sc2::Unit* unit)
{
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	ReplayUnit unitInformation = ReplayUnit(unit, *this);
	OnUnitInfomationDestroyed(&unitInformation);
}

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void IDAReplayObserver::OnUnitInfomationDestroyed(const ReplayUnit *)
{
}

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ReplayUnit IDAReplayObserver::GetUnit(const CCUnitID tag) const
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	return ReplayUnit(Observation()->GetUnit(tag), *(IDAReplayObserver *)this);
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}

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const std::vector<ReplayUnit>& IDAReplayObserver::GetAllUnits() const
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{
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	return m_allUnits;
}