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m_allUnits.clear();
Control()->GetObservation();
for (auto & unit : Observation()->GetUnits())
{
m_allUnits.push_back(UnitInformation(unit, *this));
}
}
IDAReplayObserver::IDAReplayObserver():
sc2::ReplayObserver()
{
}
void IDAReplayObserver::OnGameStart()
{
setUnits();
}
void IDAReplayObserver::OnStep()
{
setUnits();
}
void IDAReplayObserver::OnGameEnd()
{
}
UnitInformation IDAReplayObserver::GetUnit(const CCUnitID tag) const
{
return UnitInformation(Observation()->GetUnit(tag), *(IDAReplayObserver *)this);
const std::vector<UnitInformation>& IDAReplayObserver::GetAllUnits() const
{