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#include "Util.h"
void IDAReplayObserver::setUnits()
{
m_allUnits.clear();
for (auto & unit : Observation()->GetUnits())
{
}
}
IDAReplayObserver::IDAReplayObserver():
sc2::ReplayObserver()
{
}
void IDAReplayObserver::OnGameStart()
{
setUnits();
}
void IDAReplayObserver::OnStep()
{
setUnits();
}
void IDAReplayObserver::OnGameEnd()
{
}
void IDAReplayObserver::OnUnitDestroyed(const sc2::Unit* unit)
{
OnUnitInfomationDestroyed(&unitInformation);
}
void IDAReplayObserver::OnUnitInfomationDestroyed(const ReplayUnit *)
{
}
return ReplayUnit(Observation()->GetUnit(tag), *(IDAReplayObserver *)this);
const std::vector<ReplayUnit>& IDAReplayObserver::GetAllUnits() const