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TechTreeImproved.cpp 8 KiB
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  • #include "TechTreeImproved.h"
    
    using json = nlohmann::json;
    
    TechTreeImproved::TechTreeImproved() { }
    
    sc2::UNIT_TYPEID string_to_id(const std::string & str)
    {
        return static_cast<sc2::UNIT_TYPEID>(std::stoi(str));
    }
    
    std::string id_to_string(int id)
    {
        return sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(id));
    }
    
    
    void add_requirement(ResearchDescription & description, json & requirement)
    {
        std::string type = requirement["type"];
    
        if (type == "and")
        {
            for (auto & subrequirement : requirement["operands"])
            {
                add_requirement(description, subrequirement);
            }
        }
        else if (type == "not")
        {
            // Ignore this. This is mostly used for: "We cannot do upgrade X if upgrade X is already running somewhere."
        }
        else if (type == "unitCount")
        {
            if (requirement["state"] == "CompleteOnly")
            {
                for (auto & unit : requirement["unit"])
                {
                    //std::cout << "Just building: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl;
                    description.buildings_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit));
                }
            }
            else
            {
                std::cout << "Unexpected state: " << requirement["state"] << std::endl;
            }
        }
        else if (type == "eq")
        {
            // TODO: Should we be more careful here?
            sc2::UPGRADE_ID id = static_cast<sc2::UPGRADE_ID>(requirement["operands"][0]["upgrade"]);
            int count = static_cast<int>(requirement["operands"][1]["value"]);
    
            if (count == 1)
            {
                description.upgrades_needed.push_back(id);
            }
        }
    }
    
    
    void add_requirement(BuildDescription & description, json & requirement)
    
    {
        std::string type = requirement["type"];
        if (type == "and")
        {
            for (auto & subrequirement : requirement["operands"])
            {
    
                add_requirement(description, subrequirement);
    
            }
        }
        else if (type == "unitCount")
        {
    
            // Units that needs to be completed at the unit location -> Addons
    
            if (requirement["state"] == "CompleteOnlyAtUnit")
            {
                for (auto & unit : requirement["unit"])
                {
                    //std::cout << "Addon: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl;
    
                    sc2::UNIT_TYPEID unit_typeid = static_cast<sc2::UNIT_TYPEID>(unit);
                    if (unit_typeid == sc2::UNIT_TYPEID::TERRAN_TECHLAB)
                    {
                        switch (description.producer_type)
                        {
                        case sc2::UNIT_TYPEID::TERRAN_BARRACKS:
                            unit_typeid = sc2::UNIT_TYPEID::TERRAN_BARRACKSTECHLAB;
                            break;
                        case sc2::UNIT_TYPEID::TERRAN_FACTORY:
                            unit_typeid = sc2::UNIT_TYPEID::TERRAN_FACTORYTECHLAB;
                            break;
                        case sc2::UNIT_TYPEID::TERRAN_STARPORT:
                            unit_typeid = sc2::UNIT_TYPEID::TERRAN_STARPORTTECHLAB;
                            break;
                        default:
    
                            std::wcout << "Unknown producer type for TECHLAB addon: " << sc2::UnitTypeToName(unit_typeid) << std::endl;
    
                        }
                    }
                    description.addons_needed.push_back(unit_typeid);
    
                }
            }
            else if (requirement["state"] == "CompleteOnly")
            {
                for (auto & unit : requirement["unit"])
                {
                    //std::cout << "Just building: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl;
    
                    description.buildings_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit));
    
                }
            }
            else
            {
                //std::cout << "Unsupported" << std::endl;
                //std::cout << requirement << std::endl;
            }
        }
    }
    
    
    void parse_build_description(BuildDescription & description, json & build_item)
    
        description.result_type = build_item["unit"];
    
    
        if (build_item.find("requires") != build_item.end())
        {
            //std::cout << "Building unit: " << id_to_string(build_item["unit"]) << " requires" << std::endl;
            auto & requires = build_item["requires"][0];
    
            add_requirement(description, requires);
    
    void parse_research_item(ResearchDescription & description, json & research_item)
    {
        //std::cout << "Parsing " << research_item["upgradeName"] << std::endl;
    
        description.result_type = static_cast<sc2::UPGRADE_ID>(research_item["upgrade"]);
        description.ability_used = static_cast<sc2::ABILITY_ID>(research_item["ability"]);
    
        if (research_item.find("requires") != research_item.end() && research_item["requires"].size() > 0)
        {
            auto & requires = research_item["requires"][0];
            add_requirement(description, requires);
        }
    }
    
    
    void TechTreeImproved::parse_unit(json::iterator it)
    
        sc2::UNIT_TYPEID producer_id = string_to_id(it.key());
        //std::string name = sc2::UnitTypeToName(producer_id);
        std::vector<BuildDescription> build_descriptions;
    
    
        if (it.value().find("builds") != it.value().end())
        {
            auto & builds = it.value()["builds"];
    
            for (auto & build_item : builds)
            {
    
                BuildDescription description;
                description.producer_type = producer_id;
                parse_build_description(description, build_item);
    
    
                if (result_to_data.count(description.result_type) > 0)
    
                    //std::cout << "Found more than one way to build " << sc2::UnitTypeToName(description.result_type) << " (" << (unsigned int) description.result_type << ")" << std::endl;
                    result_to_data[description.result_type].push_back(description);
    
                    result_to_data[description.result_type] = { description };
    
        // TODO: Use the result from the call to find for actually looking up data later, instead of searching twice
        if (it.value().find("researches") != it.value().end())
        {
            //std::cout << "Found upgrades on unit " << it.value()["name"] << std::endl;
    
            for (auto & research_item : it.value()["researches"])
            {
                ResearchDescription description;
                description.producer_type = producer_id;
    
                parse_research_item(description, research_item);
    
                if (upgrade_to_data.count(description.result_type))
                {
                    upgrade_to_data[description.result_type].push_back(description);
                }
                else
                {
                    upgrade_to_data[description.result_type] = { description };
                }
            }
        }
    
    bool TechTreeImproved::LoadData() {
    
        std::ifstream i("techtree.json");
    
    
        if (!i.good())
        {
            std::wcerr << "File techtree.json cannot be found, information regarding addons and required buildings will not be up to date. Please put techtree.json in working directory." << std::endl;
            return false;
        }
    
        // Parse the file's content
    
        // Time to parse content of the JSON file
    
        for (auto & race : j)
        {
            for (json::iterator it = race.begin(); it != race.end(); ++it)
            {
    
                parse_unit(it);
    
    const std::vector<BuildDescription> & TechTreeImproved::HowToBuild(sc2::UnitTypeID unit) const
    
        if (result_to_data.count(unit) > 0)
    
            return result_to_data.at(unit);
    
        }
        else
        {
            std::cout << "No information about unit type " << sc2::UnitTypeToName(unit) << " (" << static_cast<int>(unit) << ")" << std::endl;
    
    }
    
    const std::vector<ResearchDescription> & TechTreeImproved::HowToResearch(sc2::UpgradeID upgrade) const
    {
        if (upgrade_to_data.count(upgrade))
        {
            return upgrade_to_data.at(upgrade);
        }
        else
        {
            std::cout << "No information about upgrade type " << sc2::UpgradeIDToName(upgrade) << " (" << static_cast<int>(upgrade) << ")" << std::endl;
            return empty_research;
        }
    }