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Commit fd624e8f authored by Oscar Wiberg's avatar Oscar Wiberg
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lagt till flygande enemy

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src/Images1/fly.png

72.2 KiB

......@@ -36,6 +36,7 @@ public interface Constants {
//enemies
String enemyImg = "src/Images1/tree.png";
String flyingEnemyImg = "src/Images1/fly.png";
double enemyWidth = 100;
double enemyHeight = 100;
......
package states;
import java.util.ArrayList;
import java.util.Random;
import javafx.scene.image.Image;
public class FlyingEnemy extends Enemy{
private double enemyX = -100.00;
private double enemyY = 0;
private Image image;
private Random rnd;
// private double enemyX = -100.00;
private ArrayList<Double> enemyY;
// = {250, 200, 150,100};
// private Image image;
private Random rnd = new Random();
public FlyingEnemy(String enemyImg) {
super(enemyImg);
enemyY = new ArrayList<Double>();
enemyY.add(100.0);
enemyY.add(150.0);
enemyY.add(200.0);
enemyY.add(250.0);
// double[] enemyY = {250, 200, 150,100};
// enemyY[0] = 100.0;
// enemyY[1] = 150.0;
// enemyY[2] = 200.0;
// enemyY[3] = 250.0;
}
// System.out.println(weather.get(rnd.nextInt(weather.size())));
@Override
public double getEnemyY() {
return enemyY.get(rnd.nextInt(enemyY.size()));
// Gör en random generator här som returnerar Y koordinat slumpmässigt inom ett spann(om y koordinaten är 0).
// När enemy är ute ur frame sätter vi ykoordinaten till 0 så att den kan få en ny vid nästa passering.
return enemyY;
// double enlen = enemyY.length;
//
// double temp = 0.0;
//
// temp = enemyY[(int) rnd.nextDouble(enlen)];
//
// return temp;
}
public void setEnemyY() {
enemyY = 0;
}
// public void setEnemyY() {
// enemyY = 0.0;
//
// }
}
package states;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.image.Image;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
......@@ -51,6 +52,7 @@ public class PlayState extends GameState {
private int clearedEnemies;
private String scoreText;
private ExtraLifePowerUp extraLife;
private FlyingEnemy flyingEnemy;
/* Class only used for testing */
......@@ -71,6 +73,7 @@ public class PlayState extends GameState {
player = new Player(Constants.playerImg);
enemy = new Enemy(Constants.enemyImg);
extraLife = new ExtraLifePowerUp(Constants.lifeImg);
flyingEnemy = new FlyingEnemy(Constants.flyingEnemyImg);
// menu = new MenuState(model);
......@@ -85,7 +88,6 @@ public class PlayState extends GameState {
g.setFill(fontColor);
g.setFont(new Font(30)); // Big letters
// ritar liv kvar + nuvarande highscore om det inte är gameover, annars ritar den bara gemaovertexten
if (!gameOver) {
......@@ -126,6 +128,14 @@ public class PlayState extends GameState {
if (enemy.getEnemyX() < 0 - Constants.enemyWidth) {
enemy.setEnemyX(Constants.screenWidth);
}
g.drawImage(flyingEnemy.getImage(), Constants.screenWidth/2, Constants.screenHeight/2, Constants.enemyWidth, Constants.enemyHeight);
}
......@@ -175,6 +185,7 @@ public class PlayState extends GameState {
// Enemy hoppar 10 snäpp till vänster för varje update
enemy.setEnemyX(enemy.getEnemyX()-10);
flyingEnemy.setEnemyX(flyingEnemy.getEnemyX() -10);
// Om
if (!gameOver) {
......
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