diff --git a/src/Images1/fly.png b/src/Images1/fly.png
new file mode 100644
index 0000000000000000000000000000000000000000..d967e9553eb7379d5076ae3fc21cf1ca9d2e9bba
Binary files /dev/null and b/src/Images1/fly.png differ
diff --git a/src/constants/Constants.java b/src/constants/Constants.java
index e6ea26b99247a60ca6dacd1edab6d06b7fd1c622..a1007ecdf360b557619a8041c4d250afc7369189 100644
--- a/src/constants/Constants.java
+++ b/src/constants/Constants.java
@@ -36,6 +36,7 @@ public interface Constants {
 	
 	//enemies
 	String enemyImg = "src/Images1/tree.png";
+	String flyingEnemyImg = "src/Images1/fly.png";
 	double enemyWidth = 100;
 	double enemyHeight = 100;
 	
diff --git a/src/states/FlyingEnemy.java b/src/states/FlyingEnemy.java
index 290a41b3757d7002809f7cad1f9180cf3173c63c..7bb36de09b6bdb04f02b5d326a47e48fa469a48f 100644
--- a/src/states/FlyingEnemy.java
+++ b/src/states/FlyingEnemy.java
@@ -1,35 +1,56 @@
 package states;
 
+import java.util.ArrayList;
 import java.util.Random;
 
 import javafx.scene.image.Image;
 
 public class FlyingEnemy extends Enemy{
 	
-	private double enemyX = -100.00;
-	private double enemyY = 0;
-	private Image image;
-	private Random rnd;
+//	private double enemyX = -100.00;
+	private ArrayList<Double> enemyY;
+//	= {250, 200, 150,100};
+//	private Image image;
+	private Random rnd = new Random();
 	
 
 	public FlyingEnemy(String enemyImg) {
 		super(enemyImg);
-		
+		enemyY = new ArrayList<Double>();
+		enemyY.add(100.0);
+		enemyY.add(150.0);
+		enemyY.add(200.0);
+		enemyY.add(250.0);
+//		double[] enemyY = {250, 200, 150,100};
+//		enemyY[0] = 100.0;
+//		enemyY[1] = 150.0;
+//		enemyY[2] = 200.0;
+//		enemyY[3] = 250.0;
 		
 	}
 	
-	
+//	System.out.println(weather.get(rnd.nextInt(weather.size())));
+
+	@Override
 	public double getEnemyY() {
+		
+		return enemyY.get(rnd.nextInt(enemyY.size()));
+		
 //		Gör en random  generator här som returnerar Y koordinat slumpmässigt inom ett spann(om y koordinaten är 0).
 //		När enemy är ute ur frame sätter vi ykoordinaten till 0 så att den kan få en ny vid nästa passering.
-		
-		return enemyY;
+//		double enlen = enemyY.length;
+//		
+//		double temp = 0.0;
+//		
+//		temp = enemyY[(int) rnd.nextDouble(enlen)];
+//		
+//		return temp;
 		
 	}
 	
-	public void setEnemyY() {
-		enemyY = 0;
-		
-	}
+//	public void setEnemyY() {
+//		enemyY = 0.0;
+//		
+//	}
 
 }
diff --git a/src/states/PlayState.java b/src/states/PlayState.java
index 173d4fbbbf968d2f36de789c27fc08d0056be65f..dfb553f27eeaa390b8a0f79bcdb994e782aea2a1 100644
--- a/src/states/PlayState.java
+++ b/src/states/PlayState.java
@@ -1,6 +1,7 @@
 package states;
 
 import javafx.scene.canvas.GraphicsContext;
+
 import javafx.scene.image.Image;
 import javafx.scene.input.KeyCode;
 import javafx.scene.input.KeyEvent;
@@ -51,6 +52,7 @@ public class PlayState extends GameState {
 	private int clearedEnemies;
 	private String scoreText;
 	private ExtraLifePowerUp extraLife;
+	private FlyingEnemy flyingEnemy;
 
 
 	/* Class only used for testing */
@@ -71,6 +73,7 @@ public class PlayState extends GameState {
 		player = new Player(Constants.playerImg);
 		enemy = new Enemy(Constants.enemyImg);
 		extraLife = new ExtraLifePowerUp(Constants.lifeImg);
+		flyingEnemy = new FlyingEnemy(Constants.flyingEnemyImg);
 
 		//		menu = new MenuState(model);
 
@@ -85,7 +88,6 @@ public class PlayState extends GameState {
 
 		g.setFill(fontColor);
 		g.setFont(new Font(30)); // Big letters
-
 		//		ritar liv kvar + nuvarande highscore om det inte är gameover, annars ritar den bara gemaovertexten
 
 		if (!gameOver) {
@@ -126,6 +128,14 @@ public class PlayState extends GameState {
 		if (enemy.getEnemyX() < 0 - Constants.enemyWidth) {
 			enemy.setEnemyX(Constants.screenWidth);
 		}
+		
+		g.drawImage(flyingEnemy.getImage(), Constants.screenWidth/2, Constants.screenHeight/2, Constants.enemyWidth, Constants.enemyHeight);
+		
+		
+		
+		
+		
+		
 
 		
 	}
@@ -175,6 +185,7 @@ public class PlayState extends GameState {
 
 		//		Enemy hoppar 10 snäpp till vänster för varje update
 		enemy.setEnemyX(enemy.getEnemyX()-10);
+		flyingEnemy.setEnemyX(flyingEnemy.getEnemyX() -10);
 
 		//		Om 
 		if (!gameOver) {