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#pragma once
#include "Unit.h"
#include "IDAReplayObserver.h"
class IDAReplayObserver;
class UnitInformation: public Unit
{
mutable IDAReplayObserver * m_replayObserver;
public:
UnitInformation(const sc2::Unit * unit, IDAReplayObserver & replayObserver);
bool hasTarget() const;
UnitInformation getTarget() const;