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#pragma once
#include "nlohmann/json.hpp"
#include <string>
#include <vector>
#include <fstream>
#include <iostream>
#include "sc2api/sc2_typeenums.h"
struct BuildAlternative
{
sc2::UNIT_TYPEID type;
std::vector<sc2::UNIT_TYPEID> buildings_needed;
std::vector<sc2::UNIT_TYPEID> addons_needed;
};
class TechTreeImproved
{
std::map<sc2::UNIT_TYPEID, std::vector<BuildAlternative>> data;
public:
TechTreeImproved();
void LoadData();
const std::vector<BuildAlternative> & GetBuildAlternatives(sc2::UNIT_TYPEID) const;
std::vector<std::pair<sc2::UNIT_TYPEID, BuildAlternative>> TechTreeImproved::HowToBuild(sc2::UNIT_TYPEID unit);
};