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Replays
=======
This page will describe two different techniques for handling replays. The
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first technique parses the information saved in the replay file. The second
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uses the information in the replay file to actually replay the game. The
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different techniques have certain advantages and disadvantages. The main
one is that the reader is a lot faster while replaying the game provides
a lot more information.
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SC2Reader
---------
SC2Reader_ is a library that can be used to implement the first technique.

Here is a short example that uses SC2Reader to extract the build order.


.. _SC2Reader: https://github.com/ggtracker/sc2reader

.. code-block:: python

    import sc2reader
    import json
    from sc2reader.factories import SC2Factory

    # The path to the replays
    PATH = "../Replays"

    def main():
        # Creates a generator of all the replays in the dictionary
        replays = sc2reader.load_replays(PATH, load_level=3)
        games = []
        # Loops through every relay
        for replay in replays:
            building_order = []
            if is_terran_vs_terran(replay):
                # Loops through every event
                for event in replay.events:
                    # Check if the event is that a building is crated
                    if type(event) == sc2reader.events.tracker.UnitInitEvent:
                        if event.unit.name not in building_order:
                            building_order.append(event.unit.name)
                games.append(building_order)
        return games


    def is_terran_vs_terran(replay):
        try:
            return sc2reader.constants.LOCALIZED_RACES[replay.players[0].play_race] == "Terran" \
               and sc2reader.constants.LOCALIZED_RACES[replay.players[1].play_race] == "Terran"
        except(KeyError):
            return False

    if __name__ == '__main__':
        games = main()
        text = json.dumps(games)
        print("Res: " + text)


SC2Reader has good documation_ that also describe what information
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could be found. `What is in a Replay`_ and Events_ gives a good idea
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if the information you want could be collected with SC2Reader.
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.. _documation: https://sc2reader.readthedocs.io/en/latest/index.html
.. _What is in a Replay: https://sc2reader.readthedocs.io/en/latest/articles/whatsinareplay.html
.. _Events: https://sc2reader.readthedocs.io/en/latest/events/index.html

ReplayObserver
--------------
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This is the second technique it is much like using a bot but with the difference
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that no action can be preform just observations.
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.. code-block:: python

    from commandcenter import *
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    class MyObserver(ReplayObserver):
        def __init__(self):
            ReplayObserver.__init__(self)

        def on_game_start(self):
            ReplayObserver.on_game_start(self)

        def on_step(self):
            ReplayObserver.on_step(self)


    def main():
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        coordinator = Coordinator(r"D:/StarCraft II/Versions/Base<version>/SC2_x64.exe")
        if coordinator.load_replay_list("D:/Replays/"):
            observer = MyObserver()
            coordinator.add_replay_observer(observer)
            while coordinator.update():
                pass
        else:
            print("No replays found")
    if __name__ == "__main__":
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.. toctree::