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#pragma once
#include "Common.h"
#include "DistanceMap.h"
#include "Unit.h"
#include <map>
#include <vector>
class IDABot;
class BaseLocation
{
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DistanceMap m_distanceMap;
CCTilePosition m_depotPosition;
CCPosition m_centerOfResources;
std::vector<Unit> m_geysers;
std::vector<Unit> m_minerals;
std::vector<CCPosition> m_mineralPositions;
std::vector<CCPosition> m_geyserPositions;
std::map<CCPlayer, bool> m_isPlayerOccupying;
std::map<CCPlayer, bool> m_isPlayerStartLocation;
int m_baseID;
CCPositionType m_left;
CCPositionType m_right;
CCPositionType m_top;
CCPositionType m_bottom;
bool m_isStartLocation;
public:
BaseLocation(IDABot & bot, int baseID, const std::vector<Unit> & resources);
int getGroundDistance(const CCPosition & pos) const;
int getGroundDistance(const CCTilePosition & pos) const;
bool isStartLocation() const;
bool isPlayerStartLocation(CCPlayer player) const;
bool isMineralOnly() const;
bool containsPosition(const CCPosition & pos) const;
const CCTilePosition & getDepotPosition() const;
const CCPosition & getPosition() const;
const std::vector<Unit> & getGeysers() const;
const std::vector<Unit> & getMinerals() const;
bool isOccupiedByPlayer(CCPlayer player) const;
bool isExplored() const;
bool isInResourceBox(int x, int y) const;
void setPlayerOccupying(CCPlayer player, bool occupying);
const std::vector<CCTilePosition> & getClosestTiles() const;
void draw();
};