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Oscar Wiberg
javaProj
Commits
db23ebc3
Commit
db23ebc3
authored
1 year ago
by
Oscar Wiberg
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Kollisions logik, max en krock per passering
parent
1186354d
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1 merge request
!1
Testb
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2
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2 changed files
src/states/PlayState.java
+51
-26
51 additions, 26 deletions
src/states/PlayState.java
src/states/Player.java
+2
-1
2 additions, 1 deletion
src/states/Player.java
with
53 additions
and
27 deletions
src/states/PlayState.java
+
51
−
26
View file @
db23ebc3
...
...
@@ -40,6 +40,7 @@ public class PlayState extends GameState {
private
boolean
up
=
false
;
private
Player
player
;
private
Enemy
enemy
;
private
boolean
collided
=
false
;
/* Class only used for testing */
...
...
@@ -53,7 +54,7 @@ public class PlayState extends GameState {
player
=
new
Player
(
Constants
.
playerImg
);
enemy
=
new
Enemy
(
Constants
.
enemyImg
);
}
/**
...
...
@@ -71,15 +72,15 @@ public class PlayState extends GameState {
g
.
setLineDashes
(
2
);
g
.
strokeLine
(
Constants
.
screenWidth
,
350
,
0
,
350
);
if
(
enemy
.
getEnemyX
()
<
0
-
Constants
.
enemyWidth
)
{
enemy
.
setEnemyX
(
Constants
.
screenWidth
);
}
g
.
drawImage
(
player
.
getImage
(),
player
.
getPlayerX
(),
player
.
getPlayerY
(),
Constants
.
playerWidth
,
Constants
.
playerHeight
);
g
.
drawImage
(
enemy
.
getImage
(),
enemy
.
getEnemyX
(),
enemy
.
getEnemyY
(),
Constants
.
enemyWidth
,
Constants
.
enemyHeight
);
}
@Override
...
...
@@ -91,7 +92,7 @@ public class PlayState extends GameState {
model
.
switchState
(
new
MenuState
(
model
));
}
else
if
(
key
.
getCode
()
==
KeyCode
.
UP
)
{
up
=
true
;
}
...
...
@@ -99,39 +100,63 @@ public class PlayState extends GameState {
@Override
public
void
update
()
{
//om enemy position är mindre än player och collide är true kollar den inte collision
if
((
enemy
.
getEnemyX
()
<=
(
player
.
getPlayerX
()
+
80
))
&&
(
enemy
.
getEnemyX
()
>
player
.
getPlayerX
()))
{
if
(!
collided
&&
enemy
.
getEnemyX
()
>
player
.
getPlayerX
())
{
checkCollision
();
}
}
if
(
collided
&&
enemy
.
getEnemyX
()
<
player
.
getPlayerX
())
{
collided
=
false
;
}
checkCollision
();
enemy
.
setEnemyX
(
enemy
.
getEnemyX
()-
10
);
if
(
up
)
{
player
.
jump
();
}
if
(
player
.
getPlayerY
()
==
265
)
{
up
=
false
;
}
}
public
void
checkCollision
()
{
if
((
enemy
.
getEnemyX
()
<=
(
player
.
getPlayerX
()
+
80
))
&&
(
enemy
.
getEnemyX
()
>
player
.
getPlayerX
()))
{
// System.out.println("helo");
if
((
player
.
getPlayerY
()
+
60
)
>=
enemy
.
getEnemyY
()
)
{
System
.
out
.
println
(
"fäk"
);
player
.
decreaseLives
();
}
}
// rita upp från player samt enemy x och y kordinater + eller - höjd och bredd, då får vi spannen som enemy och player bilderna befinner sig i
// nästlade if satser, först kolla om enemy befinner sig i mitten av skärmen på players x position, sen kollar vi om players y är större än enemy
// if ((enemy.getEnemyX() <= (player.getPlayerX() + 80)) && (enemy.getEnemyX() > player.getPlayerX()) && ((player.getPlayerY() + 60) >= enemy.getEnemyY() )) {
//
// collided = true;
// System.out.println("helo");
// // Sätta någon variabel till något värde. Om denna variabel eller boolean inte är tom nästa update så har en krock skett.
//
// }
//
// player.decreaseLives(collided);
// if ((enemy.getEnemyX() <= (player.getPlayerX() + 80)) && (enemy.getEnemyX() > player.getPlayerX())) {
// // System.out.println("helo");
if
((
player
.
getPlayerY
()
+
60
)
>=
enemy
.
getEnemyY
()
)
{
collided
=
true
;
System
.
out
.
println
(
"fäk"
);
player
.
decreaseLives
();
System
.
out
.
println
(
player
.
getLives
());
}
// System.out.println("slipped by enemy");
// }
// }
}
...
...
This diff is collapsed.
Click to expand it.
src/states/Player.java
+
2
−
1
View file @
db23ebc3
...
...
@@ -59,8 +59,9 @@ public class Player {
public
void
decreaseLives
()
{
this
.
lives
--;
System
.
out
.
println
(
this
.
lives
);
}
...
...
This diff is collapsed.
Click to expand it.
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