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Martin Kaller
templateJavaFX
Commits
0f3bd788
Commit
0f3bd788
authored
3 years ago
by
kaller01
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gridpane
parent
6a1d4fc7
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Main.java
+40
-16
40 additions, 16 deletions
Main.java
with
40 additions
and
16 deletions
Main.java
+
40
−
16
View file @
0f3bd788
...
@@ -9,6 +9,7 @@ import javafx.scene.control.Label;
...
@@ -9,6 +9,7 @@ import javafx.scene.control.Label;
import
javafx.scene.control.TextField
;
import
javafx.scene.control.TextField
;
import
javafx.scene.layout.Background
;
import
javafx.scene.layout.Background
;
import
javafx.scene.layout.BackgroundFill
;
import
javafx.scene.layout.BackgroundFill
;
import
javafx.scene.layout.GridPane
;
import
javafx.scene.layout.HBox
;
import
javafx.scene.layout.HBox
;
import
javafx.scene.layout.VBox
;
import
javafx.scene.layout.VBox
;
import
javafx.scene.paint.Color
;
import
javafx.scene.paint.Color
;
...
@@ -24,26 +25,26 @@ public class Main extends Application {
...
@@ -24,26 +25,26 @@ public class Main extends Application {
root
.
setMinWidth
(
600
);
root
.
setMinWidth
(
600
);
root
.
setMinHeight
(
600
);
root
.
setMinHeight
(
600
);
root
.
setSpacing
(
20
);
root
.
setSpacing
(
20
);
root
.
setBackground
(
new
Background
(
new
BackgroundFill
(
Color
.
GREEN
,
null
,
null
)));
//Look for a green box
root
.
setBackground
(
new
Background
(
new
BackgroundFill
(
Color
.
GREEN
,
null
,
null
)));
//
Look for a green box
//These are nodes that can be put in a layout, read docs.
//
These are nodes that can be put in a layout, read docs.
TextField
field
=
new
TextField
();
TextField
field
=
new
TextField
();
Button
button
=
new
Button
(
"Click me!"
);
Button
button
=
new
Button
(
"Click me!"
);
//Canvas is special, because you can draw on it.
//
Canvas is special, because you can draw on it.
Canvas
canvas
=
new
Canvas
();
Canvas
canvas
=
new
Canvas
();
canvas
.
setHeight
(
200
);
canvas
.
setHeight
(
200
);
canvas
.
setWidth
(
200
);
canvas
.
setWidth
(
200
);
//Using the graphics context, you can draw. Canvas has x and y coordinates.
//
Using the graphics context, you can draw. Canvas has x and y coordinates.
GraphicsContext
gc
=
canvas
.
getGraphicsContext2D
();
GraphicsContext
gc
=
canvas
.
getGraphicsContext2D
();
gc
.
setFill
(
Color
.
BLACK
);
gc
.
setFill
(
Color
.
BLACK
);
gc
.
fillRect
(
0
,
0
,
canvas
.
getWidth
(),
canvas
.
getHeight
());
gc
.
fillRect
(
0
,
0
,
canvas
.
getWidth
(),
canvas
.
getHeight
());
//Vertical box, nodes will stack on y axis.
//
Vertical box, nodes will stack on y axis.
VBox
box
=
new
VBox
();
VBox
box
=
new
VBox
();
box
.
setMinHeight
(
300
);
box
.
setMinHeight
(
300
);
box
.
setMinWidth
(
300
);
box
.
setMinWidth
(
300
);
box
.
setMaxHeight
(
400
);
box
.
setMaxHeight
(
400
);
box
.
setBackground
(
new
Background
(
new
BackgroundFill
(
Color
.
PINK
,
null
,
null
)));
//Look for a pink box!
box
.
setBackground
(
new
Background
(
new
BackgroundFill
(
Color
.
PINK
,
null
,
null
)));
//
Look for a pink box!
// This is a listener, when you press the button this code will execute
// This is a listener, when you press the button this code will execute
button
.
setOnAction
(
new
EventHandler
<
ActionEvent
>()
{
button
.
setOnAction
(
new
EventHandler
<
ActionEvent
>()
{
...
@@ -54,26 +55,49 @@ public class Main extends Application {
...
@@ -54,26 +55,49 @@ public class Main extends Application {
box
.
getChildren
().
add
(
label
);
box
.
getChildren
().
add
(
label
);
field
.
setText
(
""
);
field
.
setText
(
""
);
//Special case, try it
//
Special case, try it
if
(
text
.
equals
(
"TDDC77"
)){
if
(
text
.
equals
(
"TDDC77"
))
{
gc
.
setFill
(
Color
.
LIGHTBLUE
);
gc
.
setFill
(
Color
.
LIGHTBLUE
);
gc
.
fillOval
(
50
,
50
,
100
,
100
);
gc
.
fillOval
(
50
,
50
,
100
,
100
);
}
}
}
}
});
});
Scene
scene
=
new
Scene
(
root
);
// Create the scene with root element
Scene
scene
=
new
Scene
(
root
);
// Create the scene with root element
primaryStage
.
setScene
(
scene
);
primaryStage
.
setScene
(
scene
);
root
.
getChildren
().
add
(
field
);
//put field in green box
root
.
getChildren
().
add
(
field
);
// put field in green box
root
.
getChildren
().
add
(
button
);
//put button in green box
root
.
getChildren
().
add
(
button
);
// put button in green box
root
.
getChildren
().
add
(
box
);
//put pink box in green box
root
.
getChildren
().
add
(
box
);
// put pink box in green box
root
.
getChildren
().
add
(
canvas
);
//put canvas in green box
root
.
getChildren
().
add
(
canvas
);
// put canvas in green box
box
.
getChildren
().
add
(
new
Label
(
"Hello world"
));
//put label in pink box
box
.
getChildren
().
add
(
new
Label
(
"Hello world"
));
// put label in pink box
// Grid
GridPane
gridPane
=
new
GridPane
();
Button
button1
=
new
Button
(
"Button 1"
);
Button
button2
=
new
Button
(
"Button 2"
);
Button
button3
=
new
Button
(
"Button 3"
);
Button
button4
=
new
Button
(
"Button 4"
);
Button
button5
=
new
Button
(
"Button 5"
);
Button
button6
=
new
Button
(
"Button 6"
);
// gridPane.setBackground(new Background(new BackgroundFill(Color.PINK, null, null))); // Look for a pink box!
gridPane
.
add
(
button1
,
0
,
0
,
2
,
2
);
gridPane
.
add
(
button2
,
2
,
0
,
1
,
1
);
gridPane
.
add
(
button3
,
2
,
1
,
1
,
1
);
gridPane
.
add
(
button4
,
0
,
2
,
1
,
1
);
gridPane
.
add
(
button5
,
1
,
2
,
1
,
1
);
gridPane
.
add
(
button6
,
2
,
2
,
1
,
1
);
gridPane
.
setGridLinesVisible
(
true
);
gridPane
.
setHgap
(
200
);
gridPane
.
setVgap
(
200
);
root
.
getChildren
().
add
(
gridPane
);
//Last thing to do is show
//
Last thing to do is show
primaryStage
.
show
();
primaryStage
.
show
();
}
}
...
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