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Commit 1b164fb7 authored by Sopi (sofab194)'s avatar Sopi (sofab194)
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fixed indents

fixed indents to match previously written code
parent 7a75dd33
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...@@ -79,7 +79,7 @@ PYBIND11_MODULE(library, m) ...@@ -79,7 +79,7 @@ PYBIND11_MODULE(library, m)
.def_property_readonly("current_supply", &IDABot::GetCurrentSupply, "How much supply we are currently using") .def_property_readonly("current_supply", &IDABot::GetCurrentSupply, "How much supply we are currently using")
.def_property_readonly("max_supply", &IDABot::GetMaxSupply, "How much supply we can currently use") .def_property_readonly("max_supply", &IDABot::GetMaxSupply, "How much supply we can currently use")
.def_property_readonly("gas", &IDABot::GetGas, "How much gas we currently have") .def_property_readonly("gas", &IDABot::GetGas, "How much gas we currently have")
.def_property_readonly("current_frame", &IDABot::GetCurrentFrame, "Which frame we are currently on"); .def_property_readonly("current_frame", &IDABot::GetCurrentFrame, "Which frame we are currently on");
py::class_<sc2::PlayerSetup>(m, "PlayerSetup"); py::class_<sc2::PlayerSetup>(m, "PlayerSetup");
......
...@@ -300,42 +300,42 @@ bool Unit::isConstructing(const UnitType & type) const ...@@ -300,42 +300,42 @@ bool Unit::isConstructing(const UnitType & type) const
Unit Unit::getTarget() const Unit Unit::getTarget() const
{ {
BOT_ASSERT(isValid(), "Unit is not valid"); BOT_ASSERT(isValid(), "Unit is not valid");
BOT_ASSERT(hasTarget(), "Unit has no target"); BOT_ASSERT(hasTarget(), "Unit has no target");
//if unit has order, check tag of target of first order //if unit has order, check tag of target of first order
if(getUnitPtr()->orders.size() > 0){ if(getUnitPtr()->orders.size() > 0){
//t_id is set to the unit tag of the target //t_id is set to the unit tag of the target
CCUnitID t_id = getUnitPtr()->orders[0].target_unit_tag; CCUnitID t_id = getUnitPtr()->orders[0].target_unit_tag;
//IDAbot finds the unit with this tag //IDAbot finds the unit with this tag
return m_bot->GetUnit(t_id); return m_bot->GetUnit(t_id);
} }
Unit this_unit = Unit(m_unit, *m_bot); Unit this_unit = Unit(m_unit, *m_bot);
return this_unit; return this_unit;
} }
bool Unit::hasTarget() const bool Unit::hasTarget() const
{ {
BOT_ASSERT(isValid(), "Unit is not valid"); BOT_ASSERT(isValid(), "Unit is not valid");
if (getUnitPtr()->orders.size() > 0) { if (getUnitPtr()->orders.size() > 0) {
if (getUnitPtr()->orders[0].target_unit_tag != NULL) { if (getUnitPtr()->orders[0].target_unit_tag != NULL) {
CCUnitID t_id = getUnitPtr()->orders[0].target_unit_tag; CCUnitID t_id = getUnitPtr()->orders[0].target_unit_tag;
//IDAbot finds the unit with this tag, and returns true if valid //IDAbot finds the unit with this tag, and returns true if valid
return m_bot->GetUnit(t_id).isValid(); return m_bot->GetUnit(t_id).isValid();
} }
} }
return false; return false;
} }
bool Unit::isBlip() const bool Unit::isBlip() const
{ {
BOT_ASSERT(isValid(), "Unit is not valid"); BOT_ASSERT(isValid(), "Unit is not valid");
#ifdef SC2API #ifdef SC2API
return m_unit->is_blip; return m_unit->is_blip;
#else #else
return m_unit->isBlip(); return m_unit->isBlip();
#endif #endif
} }
...@@ -48,8 +48,8 @@ public: ...@@ -48,8 +48,8 @@ public:
bool isConstructing(const UnitType & type) const; bool isConstructing(const UnitType & type) const;
bool isBlip() const; bool isBlip() const;
bool hasTarget() const; bool hasTarget() const;
Unit getTarget() const; Unit getTarget() const;
void stop () const; void stop () const;
void attackUnit (const Unit & target) const; void attackUnit (const Unit & target) const;
......
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