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#pragma once
#include "Common.h"
#include "UnitType.h"
class IDABot;
class Unit;
namespace Util
{
CCRace GetRaceFromString(const std::string & str);
CCTilePosition GetTilePosition(const CCPosition & pos);
CCPosition GetPosition(const CCTilePosition & tile);
std::string GetStringFromRace(const CCRace & race);
bool UnitCanMetaTypeNow(const Unit & unit, const UnitType & type, IDABot & m_bot);
UnitType GetTownHall(const CCRace & race, IDABot & bot);
UnitType GetRefinery(const CCRace & race, IDABot & bot);
UnitType GetSupplyProvider(const CCRace & race, IDABot & bot);
CCPosition CalcCenter(const std::vector<Unit> & units);
bool IsZerg(const CCRace & race);
bool IsProtoss(const CCRace & race);
bool IsTerran(const CCRace & race);
CCPositionType TileToPosition(float tile);
#ifdef SC2API
sc2::BuffID GetBuffFromName(const std::string & name, IDABot & bot);
sc2::AbilityID GetAbilityFromName(const std::string & name, IDABot & bot);
#endif
float Dist(const Unit & unit, const CCPosition & p2);
float Dist(const Unit & unit1, const Unit & unit2);
float Dist(const CCPosition & p1, const CCPosition & p2);
CCPositionType DistSq(const CCPosition & p1, const CCPosition & p2);
};