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#include "UnitData.h"
#include "Util.h"
UnitData::UnitData()
: m_mineralsLost(0)
, m_gasLost(0)
{
}
void UnitData::updateUnit(const Unit & unit)
{
bool firstSeen = false;
const auto & it = m_unitMap.find(unit);
if (it == m_unitMap.end())
{
firstSeen = true;
m_unitMap[unit] = UnitInfo();
}
UnitInfo & ui = m_unitMap[unit];
ui.unit = unit;
ui.player = unit.getPlayer();
ui.lastPosition = unit.getPosition();
ui.lastHealth = unit.getHitPoints();
ui.lastShields = unit.getShields();
ui.type = unit.getType();
ui.progress = unit.getBuildPercentage();
ui.id = unit.getID();
if (firstSeen)
{
if (m_numUnits.find(ui.type) == m_numUnits.end())
{
m_numUnits[ui.type] = 0;
}
m_numUnits[ui.type]++;
}
}
void UnitData::killUnit(const Unit & unit)
{
//_mineralsLost += unit->getType().mineralPrice();
//_gasLost += unit->getType().gasPrice();
m_numUnits[unit.getType()]--;
m_numDeadUnits[unit.getType()]++;
m_unitMap.erase(unit);
}
void UnitData::removeBadUnits()
{
for (auto iter = m_unitMap.begin(); iter != m_unitMap.end();)
{
if (badUnitInfo(iter->second))
{
m_numUnits[iter->second.type]--;
iter = m_unitMap.erase(iter);
}
else
{
iter++;
}
}
}
bool UnitData::badUnitInfo(const UnitInfo & ui) const
{
return false;
}
int UnitData::getGasLost() const
{
return m_gasLost;
}
int UnitData::getMineralsLost() const
{
return m_mineralsLost;
}
int UnitData::getNumUnits(const UnitType & t) const
{
if (m_numUnits.find(t) == m_numUnits.end())
{
return 0;
}
return m_numUnits.at(t);
}
int UnitData::getNumDeadUnits(const UnitType & t) const
{
if (m_numDeadUnits.find(t) == m_numDeadUnits.end())
{
return 0;
}
return m_numDeadUnits.at(t);
}
const std::map<Unit, UnitInfo> & UnitData::getUnitInfoMap() const
{
return m_unitMap;
}