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Emil Brynielsson
PyCommandCenter
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sc2-4.6
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added idabot.start_location, start_locations to the documentation and updated their comments to avoid confusion
master
master
typo
Fixed a comment in code and added a Note in the docs that size of addons can be wrong and to use another function instead
Added can_build_here_with_size because the width and height of the addons was not correct. This makes it possible to do checks with provided size of a building instead
Fixed problem with is_refinery if it was on a rich vespengeyser, ffixed so maptools docs is duplicated and added some comments to those functions
added a comment about the flaws with get_ground_distance
test to see idabot docs
test to see idabot docs
test to see idabot docs
Merge branch 'master' of gitlab.liu.se:emibr898/pycommandcenter
think all docs are fixed to show added features and moved information from rst to cpp
fixed small typo and test if docs build works
added script to create vs solution for python3.9
added UnitType.can_attack_ground->bool, UnitType.can_attack_air->bool so you dont have a unit trying to attack something it cant attack
added the unit.progress_list so you can get the progress of all the processes instead of just the first one. Relevant when you have a reactor (trains 2 units)
changed a comment around a bit
added attack_range as an attribute for unittypes
added empty constructor for Point2DI just like Point2D has that defaults to (0, 0)
maneged to do the hashing without the extra library
added easier convertion between Point2D and Point2DI and the other way around. Added 2 new mineralfields to be recognized as such and one more for geysers
point2d and point2di has working hashing functions to make it possible to store in dicts and sets, added __eq__ to point2d. Library added in order to be able to hash pairs
lifted the Maptools.drawTile function so it can be called from python
added some types of geysers that appears on other maps to the isGeyser method
MapTools.drawline now uses the constans m_maxZ instead of terrainHeight since the value terrainHeight way off
fixed the issue when spawning units with debugger. So now it actually spawns to the correct player
added map_name to get the name of the current map. And updated docs of buildingplacer to avoid confusion
for unknow reason didnt work with updated name
updated name of shieldwall to combatshield
removed minera_fields in order to avoid confusion. Did the exact same thing as minerals
updated some of the documentation, moved things from rst to cpp. Still need to have a look at minerals - mineral_fields
added comment and changed setters to take ref
fixed bug with minerals and geysers not being up to date when accessed from the baselocation
minor change to make doc more correct
added comments for the documentation related to unittype
removed a print from when I was debugging
added a lot of comments to the documentation relating the Unit class. Moved most of the comments from the rst file to the cpp
fixed so isTraining() only will check on buildings. Felt wrong to have units to have isTraining as the opposit to isIdle() for units that are not buildings
updated some documentation, more specific with .id, .target actually works now
fixed problem with unit.getTarget(), wont crash in python now when using the debugger. Returns a pointer to itself just like it does when it was idle. But now does so when clicking on the ground
everything should work as intended with buildings. Changed the what constructor that is being called for UnitTypes and arguments still look the same as before. Removed prints
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