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Created with Raphaël 2.2.03Aug30Jul2928272322211487652130Jun2928242324Aug191754229Jul28272625242322201716151413109811Dec10922Nov211918Oct2Sep20Aug151418Dec111076427Nov21161514128517Oct1615131211Sep10331Aug241413632131Jul262523201918131211109653229Jun2827262521added idabot.start_location, start_locations to the documentation and updated their comments to avoid confusionmastermastertypoFixed a comment in code and added a Note in the docs that size of addons can be wrong and to use another function insteadAdded can_build_here_with_size because the width and height of the addons was not correct. This makes it possible to do checks with provided size of a building insteadFixed problem with is_refinery if it was on a rich vespengeyser, ffixed so maptools docs is duplicated and added some comments to those functionsadded a comment about the flaws with get_ground_distancetest to see idabot docstest to see idabot docstest to see idabot docsMerge branch 'master' of gitlab.liu.se:emibr898/pycommandcenterthink all docs are fixed to show added features and moved information from rst to cppfixed small typo and test if docs build worksadded script to create vs solution for python3.9added UnitType.can_attack_ground->bool, UnitType.can_attack_air->bool so you dont have a unit trying to attack something it cant attackadded the unit.progress_list so you can get the progress of all the processes instead of just the first one. Relevant when you have a reactor (trains 2 units)changed a comment around a bitadded attack_range as an attribute for unittypesadded empty constructor for Point2DI just like Point2D has that defaults to (0, 0)maneged to do the hashing without the extra libraryadded easier convertion between Point2D and Point2DI and the other way around. Added 2 new mineralfields to be recognized as such and one more for geyserspoint2d and point2di has working hashing functions to make it possible to store in dicts and sets, added __eq__ to point2d. Library added in order to be able to hash pairslifted the Maptools.drawTile function so it can be called from pythonadded some types of geysers that appears on other maps to the isGeyser methodMapTools.drawline now uses the constans m_maxZ instead of terrainHeight since the value terrainHeight way offfixed the issue when spawning units with debugger. So now it actually spawns to the correct playeradded map_name to get the name of the current map. And updated docs of buildingplacer to avoid confusionfor unknow reason didnt work with updated nameupdated name of shieldwall to combatshieldremoved minera_fields in order to avoid confusion. Did the exact same thing as mineralsupdated some of the documentation, moved things from rst to cpp. Still need to have a look at minerals - mineral_fieldsadded comment and changed setters to take reffixed bug with minerals and geysers not being up to date when accessed from the baselocationminor change to make doc more correctadded comments for the documentation related to unittyperemoved a print from when I was debuggingadded a lot of comments to the documentation relating the Unit class. Moved most of the comments from the rst file to the cppfixed so isTraining() only will check on buildings. Felt wrong to have units to have isTraining as the opposit to isIdle() for units that are not buildingsupdated some documentation, more specific with .id, .target actually works nowfixed problem with unit.getTarget(), wont crash in python now when using the debugger. Returns a pointer to itself just like it does when it was idle. But now does so when clicking on the groundeverything should work as intended with buildings. Changed the what constructor that is being called for UnitTypes and arguments still look the same as before. Removed prints
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