Skip to content
Snippets Groups Projects
Commit 00e5e5df authored by Emil's avatar Emil
Browse files

typo

parent ae6da19b
No related branches found
No related tags found
No related merge requests found
Pipeline #49737 passed
......@@ -5,9 +5,9 @@ namespace py = pybind11;
void define_building_placer(py::module & m)
{
py::class_<BuildingPlacer>(m, "BuildingPlacer")
.def("can_build_here", &BuildingPlacer::canBuildHere, "x"_a, "y"_a, "unit_type"_a, "Returns if the provided unittype it possible to be built at the location. Note: This function uses the width and height of the unit and this is not correct for addonds. So to check addons please use can_build_here_with_size with a hardcoded size instead.")
.def("can_build_here", &BuildingPlacer::canBuildHere, "x"_a, "y"_a, "unit_type"_a, "Returns if the provided unittype it possible to be built at the location. Note: This function uses the width and height of the unittype and this is not correct for addons. So to check addons please use can_build_here_with_size with a hardcoded size instead.")
.def("can_build_here_with_size", &BuildingPlacer::canBuildHereWithSize, "x"_a, "y"_a, "width"_a, "height"_a, "Checks if it is possible to build something with the provided width and height at the provided coordinates. Note: False if the it overlaps with a baselocation")
.def("can_build_here_with_spaces", &BuildingPlacer::canBuildHereWithSpace, "Creates a square with the help of x, y, distance_to_building and the size of the unit_type. Good approach if we later gonna make a addon to the building. Note: Does not reserve those extra tiles given by distance_to_building for the future! Note: This function uses the width and height of the unit and this is not correct for addonds. So to check addons please use can_build_here_with_size with a hardcoded size instead.", "x"_a, "y"_a, "unit_type"_a, "distance_to_building"_a)
.def("can_build_here_with_spaces", &BuildingPlacer::canBuildHereWithSpace, "Creates a square with the help of x, y, distance_to_building and the size of the unit_type. Good approach if we later gonna make a addon to the building. Note: Does not reserve those extra tiles given by distance_to_building for the future! Note: This function uses the width and height of the unittype and this is not correct for addons. So to check addons please use can_build_here_with_size with a hardcoded size instead.", "x"_a, "y"_a, "unit_type"_a, "distance_to_building"_a)
.def("get_build_location_near", &BuildingPlacer::getBuildLocationNear, "The search_count is how many building we should check (nearby buildings, instead of i < size, we can switch size to search_count). distance_to_building is the distance to the closest building.", "point2di"_a, "unit_type"_a, "distance_to_building"_a = 2, "search_count"_a = 1000)
.def("reserve_tiles", &BuildingPlacer::reserveTiles, "It's possible to reserve tiles, which makes it impossible to build at the position given by x and y.", "x"_a, "y"_a, "width"_a, "height"_a)
.def("free_tiles", &BuildingPlacer::freeTiles,"Free the tile (x, y) from reservation", "x"_a, "y"_a, "width"_a, "height"_a);
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment