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Commit eb52cfbb authored by David Bergström's avatar David Bergström
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Reimplement New TechTree

parent c7ab9fd7
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...@@ -8,6 +8,7 @@ void define_unittype(py::module & m) ...@@ -8,6 +8,7 @@ void define_unittype(py::module & m)
.def(py::init<const sc2::UnitTypeID &, IDABot &>()) .def(py::init<const sc2::UnitTypeID &, IDABot &>())
.def("is_type_id", &UnitType::is, "Check if UnitType is UnitTypeID") .def("is_type_id", &UnitType::is, "Check if UnitType is UnitTypeID")
.def(py::self == py::self) .def(py::self == py::self)
.def_property_readonly("type_id", &UnitType::getAPIUnitType)
.def_property_readonly("name", &UnitType::getName) .def_property_readonly("name", &UnitType::getName)
.def_property_readonly("race", &UnitType::getRace) .def_property_readonly("race", &UnitType::getRace)
.def_property_readonly("is_valid", &UnitType::isValid) .def_property_readonly("is_valid", &UnitType::isValid)
......
...@@ -14,14 +14,14 @@ std::string id_to_string(int id) ...@@ -14,14 +14,14 @@ std::string id_to_string(int id)
return sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(id)); return sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(id));
} }
void add_requirement(json & requirement, BuildAlternative & alternative) void add_requirement(BuildDescription & description, json & requirement)
{ {
std::string type = requirement["type"]; std::string type = requirement["type"];
if (type == "and") if (type == "and")
{ {
for (auto & subrequirement : requirement["operands"]) for (auto & subrequirement : requirement["operands"])
{ {
add_requirement(subrequirement, alternative); add_requirement(description, subrequirement);
} }
} }
else if (type == "unitCount") else if (type == "unitCount")
...@@ -31,7 +31,7 @@ void add_requirement(json & requirement, BuildAlternative & alternative) ...@@ -31,7 +31,7 @@ void add_requirement(json & requirement, BuildAlternative & alternative)
for (auto & unit : requirement["unit"]) for (auto & unit : requirement["unit"])
{ {
//std::cout << "Addon: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl; //std::cout << "Addon: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl;
alternative.addons_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit)); description.addons_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit));
} }
} }
else if (requirement["state"] == "CompleteOnly") else if (requirement["state"] == "CompleteOnly")
...@@ -39,7 +39,7 @@ void add_requirement(json & requirement, BuildAlternative & alternative) ...@@ -39,7 +39,7 @@ void add_requirement(json & requirement, BuildAlternative & alternative)
for (auto & unit : requirement["unit"]) for (auto & unit : requirement["unit"])
{ {
//std::cout << "Just building: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl; //std::cout << "Just building: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl;
alternative.buildings_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit)); description.buildings_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit));
} }
} }
else else
...@@ -50,39 +50,52 @@ void add_requirement(json & requirement, BuildAlternative & alternative) ...@@ -50,39 +50,52 @@ void add_requirement(json & requirement, BuildAlternative & alternative)
} }
} }
BuildAlternative parse_build_alternative(json & build_item) void parse_build_description(BuildDescription & description, json & build_item)
{ {
BuildAlternative alternative{ build_item["unit"] }; description.resulting_type = build_item["unit"];
if (build_item.find("requires") != build_item.end()) if (build_item.find("requires") != build_item.end())
{ {
//std::cout << "Building unit: " << id_to_string(build_item["unit"]) << " requires" << std::endl; //std::cout << "Building unit: " << id_to_string(build_item["unit"]) << " requires" << std::endl;
auto & requires = build_item["requires"][0]; auto & requires = build_item["requires"][0];
add_requirement(requires, alternative); add_requirement(description, requires);
} }
return alternative;
} }
std::pair<sc2::UNIT_TYPEID, std::vector<BuildAlternative>> parse_unit(json::iterator it) void TechTreeImproved::parse_unit(json::iterator it)
{ {
sc2::UNIT_TYPEID id = string_to_id(it.key()); sc2::UNIT_TYPEID producer_id = string_to_id(it.key());
std::string name = sc2::UnitTypeToName(id); //std::string name = sc2::UnitTypeToName(producer_id);
std::vector<BuildAlternative> build_alternatives; std::vector<BuildDescription> build_descriptions;
if (it.value().find("builds") != it.value().end()) if (it.value().find("builds") != it.value().end())
{ {
auto & builds = it.value()["builds"]; auto & builds = it.value()["builds"];
for (auto & build_item : builds) for (auto & build_item : builds)
{ {
BuildAlternative build_alternative = parse_build_alternative(build_item); BuildDescription description;
build_alternatives.push_back(build_alternative); description.producer_type = producer_id;
parse_build_description(description, build_item);
if (result_to_data.count(description.resulting_type) > 0)
{
std::cout << "Found more than one way to build " << sc2::UnitTypeToName(description.resulting_type) << " (" << (unsigned int) description.resulting_type << ")" << std::endl;
result_to_data[description.resulting_type].push_back(description);
}
else
{
result_to_data[description.resulting_type] = { description };
}
} }
} }
return { id, build_alternatives };
producer_to_data[producer_id] = build_descriptions;
} }
void TechTreeImproved::LoadData() { void TechTreeImproved::LoadData() {
// TODO: Do not hardcode this. Use the latest json available. // TODO: Do not hardcode this. Use the latest json available.
// TODO: Check if file exists
std::ifstream i("techtree.json"); std::ifstream i("techtree.json");
json j; json j;
i >> j; i >> j;
...@@ -91,39 +104,21 @@ void TechTreeImproved::LoadData() { ...@@ -91,39 +104,21 @@ void TechTreeImproved::LoadData() {
{ {
for (json::iterator it = race.begin(); it != race.end(); ++it) for (json::iterator it = race.begin(); it != race.end(); ++it)
{ {
auto pair = parse_unit(it); parse_unit(it);
data[pair.first] = pair.second;
} }
} }
std::cout << "Done" << std::endl;
} }
const std::vector<BuildAlternative> & TechTreeImproved::GetBuildAlternatives(sc2::UNIT_TYPEID unit) const const std::vector<BuildDescription> & TechTreeImproved::HowToBuild(sc2::UnitTypeID unit) const
{ {
if (data.count(unit) > 0) sc2::UNIT_TYPEID unit_id = static_cast<sc2::UNIT_TYPEID>(unit);
if (result_to_data.count(unit) > 0)
{ {
return data.at(unit); return result_to_data.at(unit);
} }
else else
{ {
std::cout << "No information about unit type " << sc2::UnitTypeToName(unit) << " (" << static_cast<int>(unit) << ")" << std::endl; std::cout << "No information about unit type " << sc2::UnitTypeToName(unit) << " (" << static_cast<int>(unit) << ")" << std::endl;
return {}; return {};
} }
}
std::vector<std::pair<sc2::UNIT_TYPEID, BuildAlternative>> TechTreeImproved::HowToBuild(sc2::UNIT_TYPEID unit_type)
{
std::vector<std::pair<sc2::UNIT_TYPEID, BuildAlternative>> alternatives;
for (auto & pair : data)
{
for (const BuildAlternative & alternative : pair.second)
{
if (alternative.type == unit_type)
{
alternatives.push_back({ pair.first, alternative });
}
}
}
return alternatives;
} }
\ No newline at end of file
...@@ -8,19 +8,27 @@ ...@@ -8,19 +8,27 @@
#include "sc2api/sc2_typeenums.h" #include "sc2api/sc2_typeenums.h"
struct BuildAlternative struct BuildDescription
{ {
sc2::UNIT_TYPEID type; sc2::UNIT_TYPEID producer_type;
sc2::UNIT_TYPEID resulting_type;
sc2::AbilityID ability_used;
float time;
std::vector<sc2::UNIT_TYPEID> buildings_needed; std::vector<sc2::UNIT_TYPEID> buildings_needed;
std::vector<sc2::UNIT_TYPEID> addons_needed; std::vector<sc2::UNIT_TYPEID> addons_needed;
}; };
class TechTreeImproved class TechTreeImproved
{ {
std::map<sc2::UNIT_TYPEID, std::vector<BuildAlternative>> data; std::vector<BuildDescription> data;
std::map<sc2::UNIT_TYPEID, std::vector<BuildDescription>> producer_to_data;
std::map<sc2::UNIT_TYPEID, std::vector<BuildDescription>> result_to_data;
void parse_unit(nlohmann::json::iterator it);
public: public:
TechTreeImproved(); TechTreeImproved();
void LoadData(); void LoadData();
const std::vector<BuildAlternative> & GetBuildAlternatives(sc2::UNIT_TYPEID) const; // Given a unit, how can we build it?
std::vector<std::pair<sc2::UNIT_TYPEID, BuildAlternative>> TechTreeImproved::HowToBuild(sc2::UNIT_TYPEID unit); const std::vector<BuildDescription> & HowToBuild(sc2::UnitTypeID unit) const;
}; };
\ No newline at end of file
...@@ -12,8 +12,7 @@ int main(int argc, char* argv[]) ...@@ -12,8 +12,7 @@ int main(int argc, char* argv[])
TechTreeImproved tree; TechTreeImproved tree;
tree.LoadData(); tree.LoadData();
std::vector<BuildAlternative> alts = tree.GetBuildAlternatives(sc2::UNIT_TYPEID::TERRAN_BARRACKS); std::vector<BuildDescription> alts = tree.HowToBuild(sc2::UNIT_TYPEID::TERRAN_GHOST);
std::vector<std::pair<sc2::UNIT_TYPEID, BuildAlternative>> alts2 = tree.HowToBuild(sc2::UNIT_TYPEID::TERRAN_GHOST);
return 0; return 0;
......
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