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Commit a289d802 authored by Sofia Abaied's avatar Sofia Abaied
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improved function names

parent 06bd4ecb
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......@@ -30,7 +30,7 @@ void define_unit(py::module & m)
.def_property_readonly("has_target", &Unit::hasTarget)
.def_property_readonly("max_hit_points", &Unit::getMaxHitPoints)
.def_property_readonly("progress", &Unit::getProgress)
.def_property_readonly("ability_id", &Unit::getAbilityID, "The AbilityID of currently used ability")
.def_property_readonly("current_ability_id", &Unit::getCurrentAbilityID, "The AbilityID of currently used ability")
.def_property_readonly("facing", &Unit::getFacing)
.def_property_readonly("radius", &Unit::getRadius)
.def("hold_position", &Unit::holdPosition)
......
......@@ -12,7 +12,7 @@ void define_unittype(py::module & m)
.def_property_readonly("race", &UnitType::getRace)
.def_property_readonly("movement_speed", &UnitType::getMovementSpeed)
.def_property_readonly("sight_range", &UnitType::getSightRange)
.def_property_readonly("tech_requirement", &UnitType::getTechRequirement)
.def_property_readonly("required_structure", &UnitType::getRequiredStructure)
.def_property_readonly("is_valid", &UnitType::isValid)
.def_property_readonly("is_building", &UnitType::isBuilding)
.def_property_readonly("is_combat_unit", &UnitType::isCombatUnit, "The unit is not any of the following: worker, supply provider, building, larva, egg")
......
......@@ -370,7 +370,7 @@ float Unit::getProgress() const
return -1;
}
sc2::AbilityID Unit::getAbilityID() const
sc2::AbilityID Unit::getCurrentAbilityID() const
{
BOT_ASSERT(isValid(), "Unit is not valid");
......
......@@ -52,7 +52,7 @@ public:
Unit getTarget() const;
CCHealth getMaxHitPoints() const;
float getProgress() const;
sc2::AbilityID getAbilityID() const;
sc2::AbilityID getCurrentAbilityID() const;
void holdPosition() const;
void patrol(const CCPosition & targetPosition) const;
void stopDance() const;
......
......@@ -383,7 +383,7 @@ int UnitType::getSightRange() const
return m_bot->Observation()->GetUnitTypeData()[m_type].sight_range;
}
sc2::UnitTypeID UnitType::getTechRequirement() const
sc2::UnitTypeID UnitType::getRequiredStructure() const
{
return m_bot->Observation()->GetUnitTypeData()[m_type].tech_requirement;
}
......@@ -25,7 +25,7 @@ public:
int getMovementSpeed() const;
int getSightRange() const;
sc2::UnitTypeID getTechRequirement() const;
sc2::UnitTypeID getRequiredStructure() const;
bool isValid() const;
bool isBuilding() const;
......
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