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Starcraft AI Course / PyCommandCenter
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David Bergström authored
Following change description: * Added getTarget() to Unit: (Accessed via unit.target in python) Returns target if unit has one, otherwise will fail the assertion (make sure not to call this unless certain that the unit has a target!). * Added hasTarget() to Unit: (Accessed via unit.has_target in python) Returns true if unit has a valid target. * Added isBlip() to Unit: (Accessed via unit.is_blip in python) Returns true if unit is a "blip" - a ping on the map. * Added possible access to the current frame of the game in python (IDABot.current_frame).
David Bergström authoredFollowing change description: * Added getTarget() to Unit: (Accessed via unit.target in python) Returns target if unit has one, otherwise will fail the assertion (make sure not to call this unless certain that the unit has a target!). * Added hasTarget() to Unit: (Accessed via unit.has_target in python) Returns true if unit has a valid target. * Added isBlip() to Unit: (Accessed via unit.is_blip in python) Returns true if unit is a "blip" - a ping on the map. * Added possible access to the current frame of the game in python (IDABot.current_frame).
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