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Commit 9fd52232 authored by Hannes Jämtner's avatar Hannes Jämtner
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Updated function name and docs

parent 2774f4de
Branches sc2-4.6
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......@@ -136,6 +136,7 @@ MapTools
.. automethod:: draw_box
.. automethod:: draw_circle
.. automethod:: draw_resource_sphere
.. automethod:: draw_line
.. automethod:: draw_text
.. automethod:: draw_text_screen
......
......@@ -20,7 +20,7 @@ void define_map_tools(py::module & m)
.def("draw_line", py::overload_cast<const CCPosition &, const CCPosition &, const CCColor &>(&MapTools::drawLine, py::const_), py::arg("start"), py::arg("stop"), py::arg("color") = sc2::Colors::White)
.def("draw_box", py::overload_cast<const CCPosition &, const CCPosition &, const CCColor &>(&MapTools::drawBox, py::const_), py::arg("top_left"), py::arg("bottom_right"), py::arg("color") = sc2::Colors::White)
.def("draw_circle", py::overload_cast<const CCPosition &, CCPositionType, const CCColor &>(&MapTools::drawCircle, py::const_), py::arg("center"), py::arg("radius"), py::arg("color") = sc2::Colors::White)
.def("draw_resource_circle", &MapTools::drawResourceCircle, py::arg("center"), py::arg("radius"), py::arg("color") = sc2::Colors::White)
.def("draw_resource_sphere", &MapTools::drawResourceSphere, py::arg("center"), py::arg("radius"), py::arg("color") = sc2::Colors::White)
.def("draw_text", &MapTools::drawText, "position"_a, "text"_a, "color"_a = sc2::Colors::White)
.def("draw_text_screen", &MapTools::drawTextScreen, "percentage_x"_a, "percentage_y"_a, "text"_a, "color"_a = sc2::Colors::White)
.def("is_valid_tile", py::overload_cast<int, int>(&MapTools::isValidTile, py::const_), "x"_a, "y"_a)
......
......@@ -204,7 +204,7 @@ void BaseLocation::draw()
// Take first mineral for the Z-pos.
sc2::Point3D center_pos = sc2::Point3D(m_centerOfResources.x, m_centerOfResources.y, m_minerals[0].getUnitPtr()->pos.z);
m_bot.Map().drawResourceCircle(center_pos, radius, CCColor(255, 255, 0));
m_bot.Map().drawResourceSphere(center_pos, radius, CCColor(255, 255, 0));
std::stringstream ss;
ss << "BaseLocation: " << m_baseID << "\n";
......@@ -241,12 +241,12 @@ void BaseLocation::draw()
for (auto & mineral : m_minerals)
{
m_bot.Map().drawResourceCircle(mineral.getUnitPtr()->pos, radius, CCColor(0, 128, 128));
m_bot.Map().drawResourceSphere(mineral.getUnitPtr()->pos, radius, CCColor(0, 128, 128));
}
for (auto & geyser : m_geysers)
{
m_bot.Map().drawResourceCircle(geyser.getUnitPtr()->pos, radius, CCColor(0, 255, 0));
m_bot.Map().drawResourceSphere(geyser.getUnitPtr()->pos, radius, CCColor(0, 255, 0));
}
if (m_isStartLocation)
......
......@@ -269,7 +269,7 @@ void BaseLocationManager::drawBaseLocations()
const BaseLocation * next_expansion = getNextExpansion(Players::Self);
CCTilePosition nextExpansionPosition = next_expansion->getDepotPosition();
m_bot.Map().drawResourceCircle(sc2::Point3D(Util::GetPosition(nextExpansionPosition).x, Util::GetPosition(nextExpansionPosition).y, next_expansion->getMinerals()[0].getUnitPtr()->pos.z), 1, CCColor(255, 0, 255));
m_bot.Map().drawResourceSphere(sc2::Point3D(Util::GetPosition(nextExpansionPosition).x, Util::GetPosition(nextExpansionPosition).y, next_expansion->getMinerals()[0].getUnitPtr()->pos.z), 1, CCColor(255, 0, 255));
m_bot.Map().drawText(Util::GetPosition(nextExpansionPosition), "Next Expansion Location", CCColor(255, 0, 255));
}
......
......@@ -384,7 +384,7 @@ void MapTools::drawCircle(const CCPosition & pos, CCPositionType radius, const C
#endif
}
void MapTools::drawResourceCircle(const sc2::Point3D & pos, CCPositionType radius, const CCColor & color) const
void MapTools::drawResourceSphere(const sc2::Point3D & pos, CCPositionType radius, const CCColor & color) const
{
#ifdef SC2API
m_bot.Debug()->DebugSphereOut(pos, radius, color);
......
......@@ -54,7 +54,7 @@ public:
void drawBox(const CCPosition & tl, const CCPosition & br, const CCColor & color = CCColor(255, 255, 255)) const;
void drawCircle(CCPositionType x1, CCPositionType x2, CCPositionType radius, const CCColor & color = CCColor(255, 255, 255)) const;
void drawCircle(const CCPosition & pos, CCPositionType radius, const CCColor & color = CCColor(255, 255, 255)) const;
void drawResourceCircle(const sc2::Point3D & pos, CCPositionType radius, const CCColor & color = CCColor(255, 255, 255)) const;
void drawResourceSphere(const sc2::Point3D & pos, CCPositionType radius, const CCColor & color = CCColor(255, 255, 255)) const;
void drawText(const CCPosition & pos, const std::string & str, const CCColor & color = CCColor(255, 255, 255)) const;
void drawTextScreen(float xPerc, float yPerc, const std::string & str, const CCColor & color = CCColor(255, 255, 255)) const;
......
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