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Boundary WIP, kinda works but get small errors and fluid behaves a bit...
Boundary WIP, kinda works but get small errors and fluid behaves a bit stiffer, but still some waht acceeptable, need to implement boundary particlee normals and maybe get better result
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- src/FluidSimulation.cpp 10 additions, 6 deletionssrc/FluidSimulation.cpp
- src/cuda/include/pcisph_kernels.h 13 additions, 0 deletionssrc/cuda/include/pcisph_kernels.h
- src/cuda/pcisph_kernels.cu 103 additions, 36 deletionssrc/cuda/pcisph_kernels.cu
- src/cuda/pcisph_update.cu 20 additions, 1 deletionsrc/cuda/pcisph_update.cu
- src/spawn_particles.cpp 131 additions, 4 deletionssrc/spawn_particles.cpp
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