.. _gettingstarted: Getting started =============== The goal of this page is to get you quickly started using the API. The following code block is the bare minimum you need to start Starcraft II and run your own bot. An entire AI template project is available here_, it contains the code below and more. .. _here: https://gitlab.liu.se/starcraft-ai-course/sc2-python-bot .. code-block:: python import os from typing import Optional from library import * class MyAgent(IDABot): def __init__(self): IDABot.__init__(self) def on_game_start(self): IDABot.on_game_start(self) def on_step(self): IDABot.on_step(self) def main(): coordinator = Coordinator() bot1 = MyAgent() participant_1 = create_participants(Race.Terran, bot1) participant_2 = create_computer(Race.Random, Difficulty.Easy) coordinator.set_real_time(True) coordinator.set_participants([participant_1, participant_2]) coordinator.launch_starcraft() path = os.path.join(os.getcwd(), "maps", "InterloperTest.SC2Map") coordinator.start_game(path) while coordinator.update(): pass if __name__ == "__main__": main() Now, let us break it down piece by piece to understand it. .. code-block:: python from library import * This imports everything from the library into your namespace. Next, we need to define our bot. .. code-block:: python class MyAgent(IDABot): def __init__(self): IDABot.__init__(self) def on_game_start(self): IDABot.on_game_start(self) def on_step(self): IDABot.on_step(self) A bot which plays Starcraft is defined as a subclass to the class :class:`library.IDABot` which contains some help code in order to make implementing your bit more straightforward. If we look closer at our newly created bot, it has three methods which are all run at different times. The method ``__init__`` is the constructor, which is called whenever the bot is first created. The method ``on_game_start`` method is run when the game starts. Lastly, the method ``on_step`` is run on every time step of the game and thus where most of the decision making is going to be implemented. Moving on, we have the code which sets up a game of Starcraft II: .. code-block:: python def main(): coordinator = Coordinator() bot1 = MyAgent() participant_1 = create_participants(Race.Terran, bot1) participant_2 = create_computer(Race.Random, Difficulty.Easy) coordinator.set_real_time(True) coordinator.set_participants([participant_1, participant_2]) coordinator.launch_starcraft() path = os.path.join(os.getcwd(), "maps", "InterloperTest.SC2Map") coordinator.start_game(path) while coordinator.update(): pass if __name__ == "__main__": main() First we create a coordinator, this is the object we use to start Starcraft. On the line after that the bot is constructed (the constructor is called). The rest of the function sets a few settings and then starts Starcraft. There are a few changes you might want to do here: Remove or comment out the following line: .. code-block:: python coordinator.set_real_time(True) This line will make the game run at the same speed as humans play the game. However, your bot might will probably be able to play the game faster. If you remove or comment out this line the game will run as fast as possible, only waiting for your bot to return from `on_step`. If you want to train your agent on certain type of bots. For example, If we want the opponent to focus on air strategy. You can add the following line to the bot. .. code-block:: python participant_2 = create_computer(Race.Random, Difficulty.Easy, AIBuild.Air) We can also play two bots against each other by changing the row: .. code-block:: python participant_2 = create_computer(Race.Random, Difficulty.Easy) to: .. code-block:: python bot2 = SomeOtherBot() participant_2 = create_participant(Race.Terran, bot2) where ``SomeOtherBot`` is a bot defined in the same way as ``MyAgent``. .. toctree::