#include "TechTreeImproved.h" using json = nlohmann::json; TechTreeImproved::TechTreeImproved() { } sc2::UNIT_TYPEID string_to_id(const std::string & str) { return static_cast<sc2::UNIT_TYPEID>(std::stoi(str)); } std::string id_to_string(int id) { return sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(id)); } void add_requirement(BuildDescription & description, json & requirement) { std::string type = requirement["type"]; if (type == "and") { for (auto & subrequirement : requirement["operands"]) { add_requirement(description, subrequirement); } } else if (type == "unitCount") { if (requirement["state"] == "CompleteOnlyAtUnit") { for (auto & unit : requirement["unit"]) { //std::cout << "Addon: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl; description.addons_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit)); } } else if (requirement["state"] == "CompleteOnly") { for (auto & unit : requirement["unit"]) { //std::cout << "Just building: " << sc2::UnitTypeToName(static_cast<sc2::UNIT_TYPEID>(unit)) << " (" << unit << ")" << std::endl; description.buildings_needed.push_back(static_cast<sc2::UNIT_TYPEID>(unit)); } } else { //std::cout << "Unsupported" << std::endl; //std::cout << requirement << std::endl; } } } void parse_build_description(BuildDescription & description, json & build_item) { description.result_type = build_item["unit"]; if (build_item.find("requires") != build_item.end()) { //std::cout << "Building unit: " << id_to_string(build_item["unit"]) << " requires" << std::endl; auto & requires = build_item["requires"][0]; add_requirement(description, requires); } } void TechTreeImproved::parse_unit(json::iterator it) { sc2::UNIT_TYPEID producer_id = string_to_id(it.key()); //std::string name = sc2::UnitTypeToName(producer_id); std::vector<BuildDescription> build_descriptions; if (it.value().find("builds") != it.value().end()) { auto & builds = it.value()["builds"]; for (auto & build_item : builds) { BuildDescription description; description.producer_type = producer_id; parse_build_description(description, build_item); if (result_to_data.count(description.result_type) > 0) { //std::cout << "Found more than one way to build " << sc2::UnitTypeToName(description.result_type) << " (" << (unsigned int) description.result_type << ")" << std::endl; result_to_data[description.result_type].push_back(description); } else { result_to_data[description.result_type] = { description }; } } } producer_to_data[producer_id] = build_descriptions; } void TechTreeImproved::LoadData() { // TODO: Do not hardcode this. Use the latest json available. // TODO: Check if file exists std::ifstream i("techtree.json"); json j; i >> j; for (auto & race : j) { for (json::iterator it = race.begin(); it != race.end(); ++it) { parse_unit(it); } } } const std::vector<BuildDescription> & TechTreeImproved::HowToBuild(sc2::UnitTypeID unit) const { sc2::UNIT_TYPEID unit_id = static_cast<sc2::UNIT_TYPEID>(unit); if (result_to_data.count(unit) > 0) { return result_to_data.at(unit); } else { std::cout << "No information about unit type " << sc2::UnitTypeToName(unit) << " (" << static_cast<int>(unit) << ")" << std::endl; return empty; } }