#include "BuildingData.h" BuildingData::BuildingData() { } void BuildingData::removeBuilding(const Building & b) { const auto & building = std::find(_buildings.begin(), _buildings.end(), b); if (building != _buildings.end()) { _buildings.erase(building); } } std::vector<Building> & BuildingData::getBuildings() { return _buildings; } void BuildingData::addBuilding(const Building & b) { _buildings.push_back(b); } bool BuildingData::isBeingBuilt(UnitType type) { for (auto & b : _buildings) { if (b.type == type) { return true; } } return false; } void BuildingData::removeBuildings(const std::vector<Building> & buildings) { for (const auto & b : buildings) { removeBuilding(b); } }