diff --git a/docs/idareplayobserver.rst b/docs/idareplayobserver.rst
index d87c77588dab96f96bc4cdfd12312883f72d733d..d0c9549cfba83573960bb1eb0ba53d8d162a5d9c 100644
--- a/docs/idareplayobserver.rst
+++ b/docs/idareplayobserver.rst
@@ -7,39 +7,39 @@ IDAReplayObserver
 
    Inherited methods:
 
-   .. method:: IDAReplayObserver.on_game_start(self)
+   .. method:: on_game_start(self)
 
       This method is called when a replay has started, when you inherit it you have to
       call the parent's on_game_start method in order to make it work (see
       :ref:`replays`).
 
-   .. method:: IDAReplayObserver.on_step(self)
+   .. method:: on_step(self)
 
       This method is called on every tick of the replay, when you inherit it you
       have to call the parent's on_step method in order to make it work (see
       :ref:`replays`).
 
-   .. method:: IDAReplayObserver.on_game_end(self)
+   .. method:: on_game_end(self)
 
       This method is called when the replay has ended, when you inherit it you have to
       call the parent's on_game_start method in order to make it work (see
       :ref:`replays`).
 
-   .. method:: IDAReplayObserver.on_unit_created(self)
+   .. method:: on_unit_created(self)
 
       This method is called when the an unit is created, that includes when an unit leaves a refinery. This only works if replay perspective is not set to 0.
 
-   .. method:: IDAReplayObserver.on_unit_destroyed(self)
+   .. method:: on_unit_destroyed(self)
 
       This unit is called when a unit is destroyed.
 
    Methods:
 
-   .. method:: IDAReplayObserver.get_all_units(self) -> List[commandcenter.ReplayUnit]
+   .. method:: get_all_units(self) -> List[commandcenter.ReplayUnit]
 
       Retrieves a list of all visible units.
 
-   .. method:: IDAReplayObserver.get_player_race(self, player_id) -> commandcenter.Race
+   .. method:: get_player_race(self, player_id) -> commandcenter.Race
 
       Returns the player's race.
 
diff --git a/python-api-src/lib_base_location.cpp b/python-api-src/lib_base_location.cpp
index 1cc8c10a0eba875a791f6445037c9cc3abc52dda..0241f50cd3805d6d56db12ab402f4d4cd5d173bd 100644
--- a/python-api-src/lib_base_location.cpp
+++ b/python-api-src/lib_base_location.cpp
@@ -6,9 +6,9 @@ void define_base_location(py::module & m)
 {
     py::class_<BaseLocation>(m, "BaseLocation")
         .def_property_readonly("geysers", &BaseLocation::getGeysers, "List of geysers at base location (List of units).")
-        .def_property_readonly("minerals", &BaseLocation::getMinerals, "List of mineral fields at base location (List of unit). Note: also returns the empty mineral fields.")
-        .def_property_readonly("is_start_location", &BaseLocation::isStartLocation, "True if the base location is a start location, False otherwise.")
-        .def_property_readonly("depot_position", &BaseLocation::getDepotPosition, "A suitable position for building a town hall (Command Center, Hatchery or Nexus), defined as a : class :`library.Point2DI`.")
+        .def_property_readonly("minerals", &BaseLocation::getMinerals, "List of mineral fields at base location (List of unit). Also returns the empty mineral fields.")
+        .def("is_start_location", &BaseLocation::isStartLocation, "True if the base location is a start location, False otherwise.")
+        .def_property_readonly("depot_position", &BaseLocation::getDepotPosition, "A suitable position for building a town hall (Command Center, Hatchery or Nexus), defined as a :class:`library.Point2DI`.")
         .def_property_readonly("position", &BaseLocation::getPosition, "The position of the center of the BaseLocation, defined as a :class:`commandcenter.Point2D`.")
         .def("get_ground_distance", py::overload_cast<const CCPosition &>(&BaseLocation::getGroundDistance, py::const_))
         .def("get_ground_distance", py::overload_cast<const CCTilePosition &>(&BaseLocation::getGroundDistance, py::const_), "Returns the ground distance between the provided position and the base location. Note that this uses a BFS approach and may overshoot a bit.")
diff --git a/python-api-src/lib_unit.cpp b/python-api-src/lib_unit.cpp
index 4fe031c4a52d6931de4e5b779f7f6da7a0d947f0..e76574661d75ba17688a082f08f9033ec727a059 100644
--- a/python-api-src/lib_unit.cpp
+++ b/python-api-src/lib_unit.cpp
@@ -12,7 +12,7 @@ void define_unit(py::module & m)
         .def_property_readonly("shields", &Unit::getShields, "Shield of the unit.")
         .def_property_readonly("energy", &Unit::getEnergy, "Energy of the unit.")
         .def_property_readonly("player", &Unit::getPlayer, "Returns the constant corresponding to player which this unit belongs to. See :ref:`playerconstants` for more information.")
-        .def_property_readonly("id", &Unit::getID, "Returns an int to identify the unit. Note This value does not stay the same for units you lose vision of, so maybe not best idea to use as a way of keeping track of them.")
+        .def_property_readonly("id", &Unit::getID, "Returns an int to identify the unit. This value does not stay the same for units you lose vision of, so maybe not best idea to use as a way of keeping track of them.")
         .def_property_readonly("build_percentage", &Unit::getBuildPercentage, "Gives progress under construction. Range [0.0, 1.0]. 1.0 == finished.")
         .def_property_readonly("weapon_cooldown", &Unit::getWeaponCooldown, "Time remaining for a weapon on cooldown.")
         .def_property_readonly("is_completed", &Unit::isCompleted, "Returns build_progress >= 1.")
@@ -39,7 +39,7 @@ void define_unit(py::module & m)
 		.def_property_readonly("is_carrying_gas", &Unit::isCarryingGas, "Returns if this unit is currently holding gas.")
 		.def_property_readonly("gas_left_in_refinery", &Unit::gasLeftInGeyser, "Amount of vespene left in the the refinery.")
 		.def_property_readonly("minerals_left_in_mineralfield", &Unit::mineralsLeftInMineralfield, "Amount of minerals if the unit is a mineral field.")
-		.def_property_readonly("owner", &Unit::getOwner, "Which player owns a unit. Note: Not same as player; 'player' originates from IDA implementation whilst 'owner' originates from StarCraft II.")
+		.def_property_readonly("owner", &Unit::getOwner, "Which player owns a unit. Not same as player; 'player' originates from IDA implementation whilst 'owner' originates from StarCraft II.")
 		.def_property_readonly("max_shields", &Unit::maxShields, "Max shield of the unit.")
 		.def_property_readonly("max_energy", &Unit::maxEnergy, "Max energy of the unit.")