From 411874e28469d2cde05d4eb9090d99d3ff2407a7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?David=20Bergstr=C3=B6m?= <davbe125@student.liu.se>
Date: Mon, 9 Jul 2018 14:29:19 +0200
Subject: [PATCH] Add docs

---
 docs/.gitignore   |   2 +
 docs/Makefile     |  20 ++++++
 docs/conf.py      | 163 ++++++++++++++++++++++++++++++++++++++++++++++
 docs/index.rst    |  50 ++++++++++++++
 docs/make.bat     |  36 ++++++++++
 docs/managers.rst |  77 ++++++++++++++++++++++
 docs/unit.rst     |  64 ++++++++++++++++++
 7 files changed, 412 insertions(+)
 create mode 100644 docs/.gitignore
 create mode 100644 docs/Makefile
 create mode 100644 docs/conf.py
 create mode 100644 docs/index.rst
 create mode 100644 docs/make.bat
 create mode 100644 docs/managers.rst
 create mode 100644 docs/unit.rst

diff --git a/docs/.gitignore b/docs/.gitignore
new file mode 100644
index 000000000..105f812a5
--- /dev/null
+++ b/docs/.gitignore
@@ -0,0 +1,2 @@
+_autosummary/
+_build/
diff --git a/docs/Makefile b/docs/Makefile
new file mode 100644
index 000000000..f2491ea04
--- /dev/null
+++ b/docs/Makefile
@@ -0,0 +1,20 @@
+# Minimal makefile for Sphinx documentation
+#
+
+# You can set these variables from the command line.
+SPHINXOPTS    =
+SPHINXBUILD   = sphinx-build
+SPHINXPROJ    = PyCommandCenter
+SOURCEDIR     = .
+BUILDDIR      = _build
+
+# Put it first so that "make" without argument is like "make help".
+help:
+	@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
+
+.PHONY: help Makefile
+
+# Catch-all target: route all unknown targets to Sphinx using the new
+# "make mode" option.  $(O) is meant as a shortcut for $(SPHINXOPTS).
+%: Makefile
+	@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
\ No newline at end of file
diff --git a/docs/conf.py b/docs/conf.py
new file mode 100644
index 000000000..584d4ba14
--- /dev/null
+++ b/docs/conf.py
@@ -0,0 +1,163 @@
+# -*- coding: utf-8 -*-
+#
+# Configuration file for the Sphinx documentation builder.
+#
+# This file does only contain a selection of the most common options. For a
+# full list see the documentation:
+# http://www.sphinx-doc.org/en/master/config
+
+# -- Path setup --------------------------------------------------------------
+
+# If extensions (or modules to document with autodoc) are in another directory,
+# add these directories to sys.path here. If the directory is relative to the
+# documentation root, use os.path.abspath to make it absolute, like shown here.
+
+import sys,os
+# TODO: This only works for building in Windows and building in release mode
+sys.path.append(os.path.join(os.getcwd(), "..", "build", "python-api-src", "Release"))
+
+# -- Project information -----------------------------------------------------
+
+project = 'PyCommandCenter'
+copyright = '2018, David Bergström'
+author = 'David Bergström'
+
+# The short X.Y version
+version = ''
+# The full version, including alpha/beta/rc tags
+release = ''
+
+
+# -- General configuration ---------------------------------------------------
+
+# If your documentation needs a minimal Sphinx version, state it here.
+#
+# needs_sphinx = '1.0'
+
+# Add any Sphinx extension module names here, as strings. They can be
+# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
+# ones.
+extensions = [
+    'sphinx.ext.autodoc',
+    'sphinx.ext.githubpages',
+    'sphinx.ext.autosummary'
+]
+
+autodoc_docstring_signature=True
+autosummary_generate=True
+
+# Add any paths that contain templates here, relative to this directory.
+templates_path = ['_templates']
+
+# The suffix(es) of source filenames.
+# You can specify multiple suffix as a list of string:
+#
+# source_suffix = ['.rst', '.md']
+source_suffix = '.rst'
+
+# The master toctree document.
+master_doc = 'index'
+
+# The language for content autogenerated by Sphinx. Refer to documentation
+# for a list of supported languages.
+#
+# This is also used if you do content translation via gettext catalogs.
+# Usually you set "language" from the command line for these cases.
+language = None
+
+# List of patterns, relative to source directory, that match files and
+# directories to ignore when looking for source files.
+# This pattern also affects html_static_path and html_extra_path .
+exclude_patterns = ['_build', 'Thumbs.db', '.DS_Store']
+
+# The name of the Pygments (syntax highlighting) style to use.
+pygments_style = 'sphinx'
+
+
+# -- Options for HTML output -------------------------------------------------
+
+# The theme to use for HTML and HTML Help pages.  See the documentation for
+# a list of builtin themes.
+#
+html_theme = 'alabaster'
+
+# Theme options are theme-specific and customize the look and feel of a theme
+# further.  For a list of options available for each theme, see the
+# documentation.
+#
+# html_theme_options = {}
+
+# Add any paths that contain custom static files (such as style sheets) here,
+# relative to this directory. They are copied after the builtin static files,
+# so a file named "default.css" will overwrite the builtin "default.css".
+html_static_path = ['_static']
+
+# Custom sidebar templates, must be a dictionary that maps document names
+# to template names.
+#
+# The default sidebars (for documents that don't match any pattern) are
+# defined by theme itself.  Builtin themes are using these templates by
+# default: ``['localtoc.html', 'relations.html', 'sourcelink.html',
+# 'searchbox.html']``.
+#
+# html_sidebars = {}
+
+
+# -- Options for HTMLHelp output ---------------------------------------------
+
+# Output file base name for HTML help builder.
+htmlhelp_basename = 'PyCommandCenterdoc'
+
+
+# -- Options for LaTeX output ------------------------------------------------
+
+latex_elements = {
+    # The paper size ('letterpaper' or 'a4paper').
+    #
+    # 'papersize': 'letterpaper',
+
+    # The font size ('10pt', '11pt' or '12pt').
+    #
+    # 'pointsize': '10pt',
+
+    # Additional stuff for the LaTeX preamble.
+    #
+    # 'preamble': '',
+
+    # Latex figure (float) alignment
+    #
+    # 'figure_align': 'htbp',
+}
+
+# Grouping the document tree into LaTeX files. List of tuples
+# (source start file, target name, title,
+#  author, documentclass [howto, manual, or own class]).
+latex_documents = [
+    (master_doc, 'PyCommandCenter.tex', 'PyCommandCenter Documentation',
+     'David Bergström', 'manual'),
+]
+
+
+# -- Options for manual page output ------------------------------------------
+
+# One entry per manual page. List of tuples
+# (source start file, name, description, authors, manual section).
+man_pages = [
+    (master_doc, 'pycommandcenter', 'PyCommandCenter Documentation',
+     [author], 1)
+]
+
+
+# -- Options for Texinfo output ----------------------------------------------
+
+# Grouping the document tree into Texinfo files. List of tuples
+# (source start file, target name, title, author,
+#  dir menu entry, description, category)
+texinfo_documents = [
+    (master_doc, 'PyCommandCenter', 'PyCommandCenter Documentation',
+     author, 'PyCommandCenter', 'One line description of project.',
+     'Miscellaneous'),
+]
+
+
+# -- Extension configuration -------------------------------------------------
diff --git a/docs/index.rst b/docs/index.rst
new file mode 100644
index 000000000..45672626e
--- /dev/null
+++ b/docs/index.rst
@@ -0,0 +1,50 @@
+Welcome to PyCommandCenter's documentation!
+===========================================
+
+This is a Python module for implementing bots for Starcraft II.
+
+.. toctree::
+   :maxdepth: 2
+   :caption: Contents:
+
+   unit
+   managers
+   
+Short overview
+==============
+
+.. autosummary::
+   :toctree: _autosummary
+
+   library
+   library.PLAYER_SELF
+   library.PLAYER_ENEMY
+   library.PLAYER_NEUTRAL
+   library.PLAYER_ALLY
+   library.ABILITY_ID 	
+   library.BUFF_ID 	
+   library.BaseLocation 	
+   library.BuildingPlacer 	
+   library.Color 	
+   library.Coordinator 	
+   library.Difficulty 	
+   library.IDABot 	
+   library.MapTools 	
+   library.PlayerSetup 	
+   library.Point2D 	
+   library.Point2DI 	
+   library.Race 	
+   library.TechTree 	
+   library.TypeData 	
+   library.UNIT_TYPEID 	
+   library.UPGRADE_ID 	
+   library.Unit 	
+   library.UnitType 	
+   library.UnitTypeID
+
+Indices and tables
+==================
+
+* :ref:`genindex`
+* :ref:`modindex`
+* :ref:`search`
diff --git a/docs/make.bat b/docs/make.bat
new file mode 100644
index 000000000..815b998a6
--- /dev/null
+++ b/docs/make.bat
@@ -0,0 +1,36 @@
+@ECHO OFF
+
+pushd %~dp0
+
+REM Command file for Sphinx documentation
+
+if "%SPHINXBUILD%" == "" (
+	set SPHINXBUILD=sphinx-build
+)
+set SOURCEDIR=.
+set BUILDDIR=_build
+set SPHINXPROJ=PyCommandCenter
+
+if "%1" == "" goto help
+
+%SPHINXBUILD% >NUL 2>NUL
+if errorlevel 9009 (
+	echo.
+	echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
+	echo.installed, then set the SPHINXBUILD environment variable to point
+	echo.to the full path of the 'sphinx-build' executable. Alternatively you
+	echo.may add the Sphinx directory to PATH.
+	echo.
+	echo.If you don't have Sphinx installed, grab it from
+	echo.http://sphinx-doc.org/
+	exit /b 1
+)
+
+%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
+goto end
+
+:help
+%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
+
+:end
+popd
diff --git a/docs/managers.rst b/docs/managers.rst
new file mode 100644
index 000000000..7cd78a040
--- /dev/null
+++ b/docs/managers.rst
@@ -0,0 +1,77 @@
+Managers
+========
+
+The original CommandCenter bot uses managers to do everything, having managers 
+manage workers, building, controlling military etc. In this API we have removed 
+all the control related managers and only kept the managers related to helping 
+process input information, leaving the decision-making to the user of the API.
+
+Here is a full list of all managers:
+
+* :class:`library.BaseLocationManager`
+* :class:`library.TechTree`
+
+The rest of this page contains the descriptions of each manager.
+
+.. TODO: How should we access the managers? Should we let the students create them themselves or should we give it to them via inhertiance
+
+BaseLocationManager
+-------------------
+
+.. class:: library.BaseLocationManager
+
+   .. attribute:: library.BaseLocationManager.base_locations
+
+      A list of all :class:`library.BaseLocation` on the current map
+
+   .. attribute:: library.BaseLocationManager.starting_base_locations
+
+      A list of all :class:`library.BaseLocation` on the current map which a player
+      started at, indexed by Player constant
+
+   .. automethod:: library.BaseLocationManager.get_occupied_base_locations
+
+   .. automethod:: library.BaseLocationManager.get_player_starting_base_location
+
+   .. automethod:: library.BaseLocationManager.get_next_expansion
+
+.. class:: library.BaseLocation
+
+   Closely related to BaseLocationManager. This is the datastructure used by
+   the BaseLocationManager to keep track of all base locations and related
+   information.
+
+   .. attribute:: library.BaseLocation.position
+
+      The position of the center of the BaseLocation, defined as a :class:`library.Point2D`.
+
+   .. attribute:: library.BaseLocation.depot_position
+
+      A suitable position for building a town hall, defined as a :class:`library.Point2DI`.
+
+TechTree
+--------
+
+.. class:: library.TechTree
+
+   This class contains all information about units and what is required to
+   build a certain unit and what builds it. It only has one method, which is
+   used to look-up unit types properties:
+
+   .. method:: get_data(argument) -> library.TypeData
+
+      Argument is either an instance of the class :class:`library.UnitType` or
+      an instance of the class :class:`library.CCUpgrade`, depending on what
+      information is wanted.
+
+.. autoclass:: library.TypeData
+   :members:
+
+.. TODO: Not all members have docstrings attached to them
+
+MapTools
+--------
+
+.. autoclass:: library.MapTools
+   :members:
+
diff --git a/docs/unit.rst b/docs/unit.rst
new file mode 100644
index 000000000..c07a12ac2
--- /dev/null
+++ b/docs/unit.rst
@@ -0,0 +1,64 @@
+Unit
+====
+
+.. class:: library.Unit
+
+   An instance of the class Unit represents one unit in the game. The units are 
+   not limited to moveable units, but every entity which is not part of the 
+   background is a unit. For example, the minerals and geysers are units as 
+   well as all buildings.
+
+   For all possible types of units see the enum :class:`library.UNIT_TYPEID`. 
+   Some types of objects are almost the same, for example there are many types 
+   of mineral deposits, but all of them are mineable. This is one of the 
+   motivations behind the :class:`library.UnitType` which aims to to make the 
+   list of types more manageable. The UnitType can be accessed by the 
+   :any:`Unit.unit_type` property.
+
+   It is possible to use Unit as keys in a dictionary, which might be helpful
+   for bookkeeping.
+
+   Properties:
+
+   .. autoattribute:: build_percentage
+   .. autoattribute:: energy
+   .. autoattribute:: hit_points 
+   .. autoattribute:: id 
+   .. autoattribute:: is_alive 
+   .. autoattribute:: is_being_constructed 
+   .. autoattribute:: is_burrowed 
+   .. autoattribute:: is_cloaked 
+   .. autoattribute:: is_completed 
+   .. autoattribute:: is_constructing 
+   .. autoattribute:: is_flying 
+   .. autoattribute:: is_idle 
+   .. autoattribute:: is_powered 
+   .. autoattribute:: is_training 
+   .. autoattribute:: is_valid 
+   .. attribute:: Unit.player 
+
+      .. TODO: Add page about PLAYER_* constants
+   .. autoattribute:: position 
+   .. autoattribute:: shields 
+   .. autoattribute:: tile_position 
+   .. autoattribute:: unit_type 
+   .. autoattribute:: weapon_cooldown 
+
+   Methods:
+
+   .. automethod:: stop
+   .. automethod:: attack_unit
+   .. automethod:: attack_move
+   .. method:: Unit.move(self, point)
+
+      Move the unit to the given point, the point being an instance of either 
+      :class:`library.Point2D` or :class:`library.Point2DI`.
+   .. automethod:: right_click
+   .. automethod:: repair
+   .. automethod:: build
+   .. TODO: Maybe should I put the limits of build here, and when to use build_target
+   .. automethod:: build_target
+   .. automethod:: train
+   .. automethod:: morph
+   
+
-- 
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