diff --git a/src/constants/Constants.java b/src/constants/Constants.java
index 544e940ecc28d10a43f57c2e35122384905935bd..4524407f7b70b026e58a25b2994985f7dc403cf3 100644
--- a/src/constants/Constants.java
+++ b/src/constants/Constants.java
@@ -21,8 +21,8 @@ public interface Constants {
 	/*
 	 * Define the size of the window
 	 */
-	final double screenWidth = 1000;
-	final double screenHeight = 500;
+	final int screenWidth = 1000;
+	final int screenHeight = 500;
 	
 	// Player
 	
diff --git a/src/main/Main.java b/src/main/Main.java
index f905ef7e4a6a80029c23e2e9a436b2b767de9403..90ce02c58e4c619bf808a103febc7c530d83365a 100644
--- a/src/main/Main.java
+++ b/src/main/Main.java
@@ -50,7 +50,9 @@ public class Main extends Application {
 		gameStage.setWidth(Constants.screenWidth);
 		gameStage.setHeight(Constants.screenHeight);
 		GameModel model = new GameModel();
-		GameFrame frame = new GameFrame(model, 1000, 800);
+//		GameFrame frame = new GameFrame(model, 1000, 800);
+		GameFrame frame = new GameFrame(model, Constants.screenWidth, Constants.screenHeight);
+
 		Scene gameScene = new Scene(frame);
 		final double targetFps = 50.0;
 		// Calculate frequency in nano seconds
diff --git a/src/states/PlayState.java b/src/states/PlayState.java
index f4624adbc347561adfddc2d0ae705f40fff49438..31dcfe2d58df1ea36632e4b3ad201e1a5a2e20b3 100644
--- a/src/states/PlayState.java
+++ b/src/states/PlayState.java
@@ -6,6 +6,7 @@ import javafx.scene.input.KeyCode;
 import javafx.scene.input.KeyEvent;
 import javafx.scene.paint.Color;
 import javafx.scene.text.Font;
+import javafx.scene.text.Text;
 
 import java.io.FileInputStream;
 import java.io.FileNotFoundException;
@@ -35,12 +36,14 @@ public class PlayState extends GameState {
 	 * a way to make this more general and not duplicate variables?
 	 */
 	private String informationText;
+	private String livesleft;
 	private Color bgColor;
 	private Color fontColor;
 	private boolean up = false;
 	private Player player;
 	private Enemy enemy;
 	private boolean collided = false;
+	private MenuState menu;
 
 
 	/* Class only used for testing */
@@ -48,12 +51,15 @@ public class PlayState extends GameState {
 
 	public PlayState(GameModel model) {
 		super(model);
-		informationText = "Press Escape To Return To The Menu";
+		informationText = "Press Escape \nTo Return To The Menu";
+		livesleft = "Lives left: ";
 		bgColor = Color.BEIGE;
 		fontColor = Color.BLUE;
 
 		player = new Player(Constants.playerImg);
 		enemy = new Enemy(Constants.enemyImg);
+		
+//		menu = new MenuState(model);
 
 	}
 
@@ -66,13 +72,14 @@ public class PlayState extends GameState {
 
 		g.setFill(fontColor);
 		g.setFont(new Font(30)); // Big letters
-		g.fillText(informationText, Constants.screenWidth / 3, Constants.screenHeight / 3);
+		g.fillText(livesleft+player.getLives(), 0, 30);
+		g.fillText(informationText, Constants.screenWidth - 300, 30);
+
 		g.setStroke(Color.BLACK);
 		g.setLineWidth(1);
 		g.setLineDashes(2);
 		g.strokeLine(Constants.screenWidth, 350, 0, 350);
 
-
 		if (enemy.getEnemyX() < 0 - Constants.enemyWidth) {
 			enemy.setEnemyX(Constants.screenWidth);
 		}
@@ -145,9 +152,13 @@ public class PlayState extends GameState {
 		//			//			System.out.println("helo");
 		if((player.getPlayerY() + 60) >= enemy.getEnemyY() ) {
 			collided = true;
-			System.out.println("fäk");
+//			System.out.println("fäk");
+			if (Integer.valueOf(player.getLives()) == 0) {
+				menu = new MenuState(model);
+				model.switchState(menu);
+			}
 			player.decreaseLives();
-			System.out.println(player.getLives());
+//			System.out.println(player.getLives());
 
 		}
 		//				System.out.println("slipped by enemy");
diff --git a/src/states/Player.java b/src/states/Player.java
index 84d9834bc222bad4584525dabf8868139f5cc693..92648dc33c7b05da0c6d7c77db0fdc44d467f317 100644
--- a/src/states/Player.java
+++ b/src/states/Player.java
@@ -52,8 +52,8 @@ public class Player {
 	}
 
 
-	public int getLives() {
-		return this.lives;
+	public String getLives() {
+		return Integer.toString(this.lives);
 	}