diff --git a/src/Images1/car.png b/src/Images1/car.png
deleted file mode 100644
index 43926969c2db7ec7b03645d3b89ca2318b8ae74a..0000000000000000000000000000000000000000
Binary files a/src/Images1/car.png and /dev/null differ
diff --git a/src/Images1/cloud.png b/src/Images1/cloud.png
deleted file mode 100644
index 90825a3777dac7549459dc94b2f5fa973657490d..0000000000000000000000000000000000000000
Binary files a/src/Images1/cloud.png and /dev/null differ
diff --git a/src/Images1/dinosaur.png b/src/Images1/dinosaur.png
deleted file mode 100644
index c8ca237211f03535801067d4b638c1cb2babd6bb..0000000000000000000000000000000000000000
Binary files a/src/Images1/dinosaur.png and /dev/null differ
diff --git a/src/Images1/fly.png b/src/Images1/fly.png
deleted file mode 100644
index d967e9553eb7379d5076ae3fc21cf1ca9d2e9bba..0000000000000000000000000000000000000000
Binary files a/src/Images1/fly.png and /dev/null differ
diff --git a/src/Images1/h-banana.png b/src/Images1/h-banana.png
deleted file mode 100644
index 55598ff54c3c757aec322dffcc0ecb1b477c0dc4..0000000000000000000000000000000000000000
Binary files a/src/Images1/h-banana.png and /dev/null differ
diff --git a/src/Images1/heart.png b/src/Images1/heart.png
deleted file mode 100644
index 417d80ac9510e8e089b02b121f6bf792f47766f4..0000000000000000000000000000000000000000
Binary files a/src/Images1/heart.png and /dev/null differ
diff --git a/src/Images1/player2_sliding.png b/src/Images1/player2_sliding.png
deleted file mode 100644
index f87ac1d9abc8b7348ea582dbc05a762f9d26c34c..0000000000000000000000000000000000000000
Binary files a/src/Images1/player2_sliding.png and /dev/null differ
diff --git a/src/Images1/player_sliding.png b/src/Images1/player_sliding.png
deleted file mode 100644
index 57476f650e1d481d0c83eee28e6fbb8a315e73f0..0000000000000000000000000000000000000000
Binary files a/src/Images1/player_sliding.png and /dev/null differ
diff --git a/src/Images1/runner.png b/src/Images1/runner.png
deleted file mode 100644
index 04660d17d9d980bd6c8c4e7a7ecf5156ecbed4e1..0000000000000000000000000000000000000000
Binary files a/src/Images1/runner.png and /dev/null differ
diff --git a/src/Images1/smiley.png b/src/Images1/smiley.png
deleted file mode 100644
index 78d8e15103c52e570431aaf4a81091a81c439584..0000000000000000000000000000000000000000
Binary files a/src/Images1/smiley.png and /dev/null differ
diff --git a/src/Images1/tree.png b/src/Images1/tree.png
deleted file mode 100644
index f92878e3f692fac8f738d3b6c63d81844fde9db4..0000000000000000000000000000000000000000
Binary files a/src/Images1/tree.png and /dev/null differ
diff --git a/src/Images1/woman-running.png b/src/Images1/woman-running.png
deleted file mode 100644
index 84cfab13a42b0d01201adb9af05da4888614fe99..0000000000000000000000000000000000000000
Binary files a/src/Images1/woman-running.png and /dev/null differ
diff --git a/src/constants/Constants.java b/src/constants/Constants.java
index e73a1847ef494d84f28d875f03ec0cc136260ee6..c83009cc7cf37ea5104b41a479df964ae526d459 100644
--- a/src/constants/Constants.java
+++ b/src/constants/Constants.java
@@ -1,26 +1,11 @@
 package constants;
 
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
-
-import javafx.scene.image.Image;
-
+/**
+ * @author oscarwiberg, filipyhde
+ * Definerar globala konstanter som vi använder återkommande i andra klasser. 
+ */
 public interface Constants {
 
-	/**
-	 * In this file we define some global constants.
-	 *
-	 * An interface is one way to store variables that are truly constants and not
-	 * subject to change during run time.
-	 *
-	 * Please note that the problem with global variables is that anyone can change
-	 * them whenever. This makes it extremely hard to reason about your code. But
-	 * for constants, this is not a problem since we cannot change them, and
-	 * therefore they stay the same during the entire execution of the program.
-	 */
-	/*
-	 * Define the size of the window
-	 */
 	final int screenWidth = 1000;
 	final int screenHeight = 500;
 	
diff --git a/src/main/GameFrame.java b/src/main/GameFrame.java
index cd07d05fb3efd6106a6502c7f2d0e42d8793d92b..714617d10cd73e03e577e1b6aa692debf90fa257 100644
--- a/src/main/GameFrame.java
+++ b/src/main/GameFrame.java
@@ -1,16 +1,15 @@
 package main;
 
 import javafx.scene.layout.HBox;
-import javafx.scene.layout.VBox;
 import states.GameModel;
 
 /**
+ * @author oscarwiberg, filipyhde
  * This class Wraps a HBox: A HBox is a second level JavaFX container used
  * organize contents in the window (Stage/Scene).
  *
  * The GameFrame, in this case, has the job of creating the game panel, and
  * adding it to itself in order for it to show.
- *
  */
 public class GameFrame extends HBox {
 	private GamePanel g;
diff --git a/src/main/GamePanel.java b/src/main/GamePanel.java
index b966fd014f457b5dfa1aa8d518fa290d6f1e4369..008711c4763dd88f60786d02509f727057a22c85 100644
--- a/src/main/GamePanel.java
+++ b/src/main/GamePanel.java
@@ -1,10 +1,10 @@
 package main;
 
 import states.GameModel;
-
 import javafx.scene.canvas.Canvas;
 
 /**
+ * @author oscarwiberg, filipyhde
  * The GamePanel wraps a Canvas
  *
  * The main responsibilities of the GamePanel are:
diff --git a/src/main/Main.java b/src/main/Main.java
index 07ed30ea344cd456d3c4fe6d94c87442cc4a46d0..bdf7150c8be3bc60a5557ffbad2ed422932898fd 100644
--- a/src/main/Main.java
+++ b/src/main/Main.java
@@ -1,16 +1,13 @@
 package main;
 
 import states.GameModel;
-
 import constants.Constants;
-
 import javafx.animation.AnimationTimer;
 import javafx.application.Application;
 import javafx.event.EventHandler;
 import javafx.scene.Scene;
 import javafx.scene.input.KeyEvent;
 import javafx.stage.Stage;
-//FFfffffffff
 /**
  * This Class is the entry point of the application.
  * <p>
@@ -33,11 +30,6 @@ import javafx.stage.Stage;
  * @author magni54, alomi60
  */
 public class Main extends Application {
-	
-	private GameModel model;
-	private Scene gameScene;
-	private GameFrame frame;
-	
 
 	public static void main(String[] args) {
 		launch(args);
diff --git a/src/states/Antagonist.java b/src/states/Antagonist.java
deleted file mode 100644
index 22bb85fcce88080a5aa19a3f85646f21363250ab..0000000000000000000000000000000000000000
--- a/src/states/Antagonist.java
+++ /dev/null
@@ -1,61 +0,0 @@
-package states;
-
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
-
-import javafx.scene.image.Image;
-
-public abstract class Antagonist {
-	
-	protected double x;
-	protected double y;
-	protected Image img;
-	protected boolean collisionDetected;
-	
-	
-	public Antagonist(String image, double x, double y) {
-		this.x = x;
-		this.y = y;
-		this.collisionDetected = false;
-		
-		try {
-			this.img = new Image(new FileInputStream(image));
-
-		} catch (FileNotFoundException e) {
-			// TODO Auto-generated catch block
-			e.printStackTrace();
-		}
-	}
-	
-	public Antagonist(String image) {
-		this.collisionDetected = false;
-
-		try {
-			this.img = new Image(new FileInputStream(image));
-
-		} catch (FileNotFoundException e) {
-			// TODO Auto-generated catch block
-			e.printStackTrace();
-		}
-	}
-	
-	public abstract boolean playerAntagonistCollision(Player player);
-	
-	public void setAntagonistX(double pos) {
-		this.x = pos;
-	}
-
-	public double getX() {
-		return x;
-	}
-
-	public double getY() {
-		return y;
-	}
-
-	
-	public Image getImage() {
-		return img;
-	}
-	
-}
diff --git a/src/states/Bomb.java b/src/states/Bomb.java
deleted file mode 100644
index d629f6623cf1bc856a4b68d186aaedd541efea01..0000000000000000000000000000000000000000
--- a/src/states/Bomb.java
+++ /dev/null
@@ -1,53 +0,0 @@
-package states;
-
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
-
-import constants.Constants;
-import javafx.geometry.Bounds;
-import javafx.scene.image.Image;
-import javafx.scene.shape.Rectangle;
-
-public class Bomb extends Object{
-
-
-	
-
-	public Bomb(String bombImg, double x, double y, double h, double w) {
-		super(bombImg, x, y, h, w);
-		
-		
-	}
-	
-//	public Bounds getBoundingBox() {
-//	    return new Rectangle(startX, posY, Constants.bombWidth, Constants.bombHeight).getBoundsInParent();
-//	}
-//
-//	
-//	
-//	public double getX() {
-//		return startX;
-//	}
-//
-//
-//
-//
-//	public double getY() {
-//		return posY;
-//	}
-//
-//
-//
-//
-//	public Image getImage() {
-//		return image;
-//	}
-//	
-	public void render(int speed) {
-		this.posY += speed;
-	}
-
-	
-	
-
-}
diff --git a/src/states/Enemy.java b/src/states/Enemy.java
index 406981d706e1c5a31d2d85a17954245628031ab8..c90c308b2a136b0971d10d9e8db93cb13ab8fe71 100644
--- a/src/states/Enemy.java
+++ b/src/states/Enemy.java
@@ -1,15 +1,10 @@
 package states;
 
-import java.io.FileInputStream;
-
-import java.io.FileNotFoundException;
-
-import constants.Constants;
-import javafx.geometry.Bounds;
-import javafx.scene.image.Image;
-import javafx.scene.image.ImageView;
-import javafx.scene.shape.Rectangle;
-
+/**
+ * @author oscarwiberg, filipyhde
+ * Enemy(groundenemy), gör inte så mycket unikt och använder mest den fördefinierade funktionaliteten som finns objekt classen
+ * Bomben som flyingenemy är en instan av enemy.
+ */
 public class Enemy extends Object{
 
 	
diff --git a/src/states/ExtraLifePowerUp.java b/src/states/ExtraLifePowerUp.java
index 8493c735aed93ba8395911fc509bdca87d2bff66..e65f26a8e54dd373f23c1592f67e2448acf8e4ce 100644
--- a/src/states/ExtraLifePowerUp.java
+++ b/src/states/ExtraLifePowerUp.java
@@ -1,10 +1,15 @@
 package states;
 
+/**
+ * @author oscarwiberg, filipyhde
+ * Usefunktionen är abstract eftersom powerupsen ger olika fördelar, denna återställer spelarens liv, oberoende hur många den har sen innan.
+ * Du kan därmed aldrig få mer liv än 3 som du startar med.
+ */
+
 public class ExtraLifePowerUp extends PowerUp {
 
 	public ExtraLifePowerUp(String image, double x, double y, double h, double w) {
 		super(image, x, y, h, w);
-		// TODO Auto-generated constructor stub
 	}
 
 	@Override
diff --git a/src/states/FlyingEnemy.java b/src/states/FlyingEnemy.java
index 4321ed3c4b355f57d925e1b3917345f10655fa03..d7b93d077accd6663488af2ccf737bc5d9d07261 100644
--- a/src/states/FlyingEnemy.java
+++ b/src/states/FlyingEnemy.java
@@ -1,17 +1,21 @@
 package states;
 
-import java.util.ArrayList;
 import constants.Constants;
 import java.util.Random;
 
-import javafx.scene.image.Image;
-
+/**
+ * @author oscarwiberg, filipyhde
+ * FlyingEnemy är en klass som extendar object.
+ * Den flygande enemyn är en enemy som slöpper bomber på player.
+ * Första bomben släpps på random, därefter tar den in players posiotion fär att försöka släppa på player.
+ * Går att konfigurera den om man vill att den tar in player xpos efter senaste passeringen eller här och nu(det blir svårare)
+ * 
+ */
 public class FlyingEnemy extends Object{
 
 
 	private Random drop;
 	private int margin = 50;
-	private Bomb bomb;
 	private double bombDropX;
 	private boolean bombDropped = false;
 
@@ -24,7 +28,6 @@ public class FlyingEnemy extends Object{
 	}
 
 	
-//ceow
 
 	private double dropNextBombX() { 
 		int minX = margin;
@@ -34,10 +37,10 @@ public class FlyingEnemy extends Object{
 
 
 	//om man vill kan man skicka med players x pos på dirren, blir lite svårare då ba
-	public Bomb dropBomb(Player p) {
+	public Enemy dropBomb(Player p) {
 
 		if (!bombDropped && this.getX() >= bombDropX - 50 && this.getX() <= bombDropX + 50) {
-			Bomb bomb = new Bomb(Constants.bombImg, bombDropX, 50, Constants.bombHeight, Constants.bombWidth);  // Drop the bomb at bombDropX
+			Enemy bomb = new Enemy(Constants.bombImg, bombDropX, 50, Constants.bombHeight, Constants.bombWidth);  // Drop the bomb at bombDropX
 			System.out.println("Bomb dropped at: " + bombDropX);
 
 			bombDropped = true;  // Mark that the bomb has been dropped
diff --git a/src/states/GameModel.java b/src/states/GameModel.java
index 3632504fc2019a3d6334ee22f5e9033a94ac9a39..ae426e3d120a37d86b05ce5d8f4ce714a72d794c 100644
--- a/src/states/GameModel.java
+++ b/src/states/GameModel.java
@@ -4,7 +4,8 @@ import javafx.scene.canvas.GraphicsContext;
 import javafx.scene.input.KeyEvent;
 
 /**
- * This class represents the current state of the game.
+ * @author oscarwiberg, filipyhde
+ * * This class represents the current state of the game.
  *
  * This implementation of a state machine keeps a reference to the current state
  * (see /src/states/GameState).
@@ -18,9 +19,7 @@ import javafx.scene.input.KeyEvent;
  * passing a reference to some other gameState.
  *
  * Initial State: MenuState
- *
  */
-
 public class GameModel {
 
 	private GameState currentState;
diff --git a/src/states/GameState.java b/src/states/GameState.java
index cba0ddd627d4898fa1497189881797d744757f2b..a4adc898e974db0bde0a7ac57f6e786fd8f48932 100644
--- a/src/states/GameState.java
+++ b/src/states/GameState.java
@@ -1,15 +1,12 @@
 package states;
 
 import javafx.scene.canvas.GraphicsContext;
-
 import javafx.scene.input.KeyEvent;
-import javafx.scene.layout.Pane;
 import javafx.scene.paint.Color;
-
-
 import constants.Constants;
 
 /**
+ * @author oscarwiberg, filipyhde
  * This class represents a state of the game. These states are different views
  * in the game, which contain their own separate logic.
  *
@@ -29,7 +26,6 @@ import constants.Constants;
  * To define a valid state, that state has to be derived from this class, and
  * needs to override the three functions mentioned above.
  */
-
 public abstract class GameState {
 
 	protected GameModel model;
diff --git a/src/states/HighScore.java b/src/states/HighScore.java
index 98931e969c4f6abb254898de27d6354bb9aa6c2c..e2f7ad9956145d70afa51429e003a4870aa10f3a 100644
--- a/src/states/HighScore.java
+++ b/src/states/HighScore.java
@@ -1,16 +1,15 @@
 package states;
 
-import java.io.BufferedReader;
-import java.io.BufferedWriter;
 import java.io.File;
-
 import java.io.FileNotFoundException;
-import java.io.FileReader;
 import java.io.FileWriter;
 import java.io.IOException;
-import java.util.ArrayList;
 import java.util.Scanner;
 
+/**
+ * @author oscarwiberg
+ * Skriver och läser highscore till textfilen. Om den är tom returneras noll.
+ */
 public class HighScore {
 
 
diff --git a/src/states/MenuState.java b/src/states/MenuState.java
index e32016fb176fc04943f4b6cf1ba1a8f875de2715..edd626d808c8b2b80035785629ec848074db819d 100644
--- a/src/states/MenuState.java
+++ b/src/states/MenuState.java
@@ -1,52 +1,46 @@
 package states;
 
 import javafx.scene.canvas.GraphicsContext;
-
-
 import javafx.scene.input.KeyCode;
 import javafx.scene.input.KeyEvent;
 import javafx.scene.paint.Color;
 import javafx.scene.text.Font;
-import javafx.scene.text.Text;
+import javafx.scene.transform.Rotate;
 import javafx.scene.image.Image;
-
 import java.io.FileInputStream;
 import java.io.FileNotFoundException;
-
 import constants.Constants;
 
 /**
+ * @author oscarwiberg, filipyhde
  * This state represents the menu of the Game The main responsibility of this
  * class is to allow the user to swap state to the PlayState
  */
 public class MenuState extends GameState {
-	/*
-	 * The following three variables are just used to show that a change of state
-	 * can be made. The same variables also exist in the PlayState, can you think of
-	 * a way to make this more general and not duplicate variables?
-	 */
+	
 	private String informationText;
 	private Color bgColor;
 	private Color fontColor;
-	// A PlayState, so we can change to the PlayState from the menu.
 	private PlayState playState;
-	private Image dinosaur;
+	private Image img1;
+	private Image img2;
 	private boolean mode1;
 
 	public MenuState(GameModel model) {
 		super(model);
-		informationText = "Welcome to the Dino game!\nTo play, press 1 for mode 1 or 2 for mode 2\nEscape to exit game";
+		informationText = "Welcome to the Dino game!\nTo play, press:\n1 for mode 1\n2 for mode 2\nEscape to exit game";
 		bgColor = Color.GREY;
 		fontColor = Color.LIGHTBLUE;
-		
+
 		try {
-			
-		dinosaur = new Image(new FileInputStream("src/Images1/dinosaur.png"));
+
+			img1 = new Image(new FileInputStream(Constants.playerImg));
+			img2 = new Image(new FileInputStream(Constants.playerImg2));
 		} catch (FileNotFoundException e) {
 			// TODO Auto-generated catch block
 			e.printStackTrace();
 		}
-		
+
 	}
 
 	/**
@@ -56,14 +50,25 @@ public class MenuState extends GameState {
 	public void draw(GraphicsContext g) {
 		drawBg(g, bgColor);
 		g.setFill(fontColor);
-		g.setFont(new Font(30)); // Big letters
-		// Print the information text, centered on the canvas
-		g.fillText(informationText, Constants.screenWidth/4, Constants.screenHeight / 4);
-		g.drawImage(dinosaur, Constants.screenWidth/2, Constants.screenHeight/2, 200, 200);
-	
+		g.setFont(new Font(30));
+		g.fillText(informationText, Constants.screenWidth/3, Constants.screenHeight / 4);
+		drawRotatedImage(g, img1, 45, 0, 100, 450, 450);
+		drawRotatedImage(g, img2, -45, Constants.screenWidth - 450, 100, 450, 450);
+	}
+
+
+	private void drawRotatedImage(GraphicsContext g, Image image, double angle, double topLeftX, double topLeftY, double width, double height) {
+		g.save(); // Save the current graphics context state
+		rotate(g, angle, topLeftX + width / 2, topLeftY + height / 2);
+		g.drawImage(image, topLeftX, topLeftY, width, height);
+		g.restore(); // Restore the graphics context to its original state
+	}
+
+	private void rotate(GraphicsContext gc, double angle, double px, double py) {
+		Rotate r = new Rotate(angle, px, py);
+		gc.setTransform(r.getMxx(), r.getMyx(), r.getMxy(), r.getMyy(), r.getTx(), r.getTy());
 	}
 
-	
 	@Override
 	public void keyPressed(KeyEvent key) {
 		System.out.println("Trycker på " + key.getText() + " i MenuState");
@@ -78,29 +83,28 @@ public class MenuState extends GameState {
 			model.switchState(playState);
 		} else if (key.getCode() == KeyCode.ESCAPE) {
 			System.exit(0);
-		}
-		
+		}	
 	}
 
 	@Override
 	public void update() {
 		// TODO Auto-generated method stub
-		
+
 	}
 
 	@Override
 	public void activate() {
 		// TODO Auto-generated method stub
-		
+
 	}
 
 	@Override
 	public void deactivate() {
 		// TODO Auto-generated method stub
-		
+
 	}
 
-	
+
 
 }
 
diff --git a/src/states/Object.java b/src/states/Object.java
index abbe682c9abef9c9b4a641853103a471add24be8..026a78fafd809e17a43ade25e4a03f270b7ddfe4 100644
--- a/src/states/Object.java
+++ b/src/states/Object.java
@@ -2,12 +2,16 @@ package states;
 
 import java.io.FileInputStream;
 import java.io.FileNotFoundException;
-
 import constants.Constants;
 import javafx.geometry.Bounds;
 import javafx.scene.image.Image;
 import javafx.scene.shape.Rectangle;
 
+/**
+ * @author oscarwiberg, filipyhde
+ * Allt som inte är player går egentligen genom denna class för att ärva funktionalitet och variabler. 
+ * 
+ */
 public abstract class Object {
 	
 	protected double posX;
diff --git a/src/states/PlayState.java b/src/states/PlayState.java
index 68dc3a0497f23f8100c3adb5d3386c819bcd9029..979d637a9ff0d96fd20209bb9284434022c2b99d 100644
--- a/src/states/PlayState.java
+++ b/src/states/PlayState.java
@@ -1,44 +1,19 @@
 package states;
 
 import javafx.scene.canvas.GraphicsContext;
-
-import javafx.scene.image.Image;
-import javafx.scene.input.KeyCode;
 import javafx.scene.input.KeyEvent;
 import javafx.scene.paint.Color;
-import javafx.scene.shape.Rectangle;
 import javafx.scene.text.Font;
-import javafx.scene.text.Text;
-
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
 import java.util.Random;
 import java.util.concurrent.ThreadLocalRandom;
-
 import constants.Constants;
 
 /**
- * This state represents the Playing State of the Game The main responsibility
- * of this class is to; - create Game Objects - update Game Objects - draw Game
- * Objects Game Objects are for instance; players, enemies, npc's, etc...
- *
- * The PlayState can also be thought off as a blue print where data is loaded
- * into some container from a file or some other type of data storage.
- *
- * It can also be created by some class responsible for object creation and then
- * passed to the PlayState as a parameter. This means all the PlayState has to
- * do is receive a list of objects, store them in some container and then for
- * every object in that container update and render that object.
- *
- * This way you can let the user define different Levels based on what
- * parameters are passed into the PlayState.
+ * @author oscarwiberg, filipyhde
+ * hanterar självaste spelflödet. renderar alla karaktärer och objekt under spelets gång och uppdaterar alla positioner.
  */
 public class PlayState extends GameState {
-	/*
-	 * The following three variables are just used to show that a change of state
-	 * can be made. The same variables also exist in the MenuState, can you think of
-	 * a way to make this more general and not duplicate variables?
-	 */
+
 	private String informationText;
 	private String livesleft;
 	private String gameOverText;
@@ -57,7 +32,7 @@ public class PlayState extends GameState {
 	//	private double tempy;
 	private Random engen = new Random(); 
 	private int movingSpeed = 10;
-	private Bomb bomb;
+	private Enemy bomb;
 	private boolean isFlyingEnemyActive = false;
 	private String currScore;
 	private double collisionX = -1.00;
@@ -67,11 +42,6 @@ public class PlayState extends GameState {
 
 
 
-	/* Class only used for testing */
-
-	//	TODO nästa steg, lägg in en flygande enemy för att testa glid funktionen, ändra boundsen på den glidande bilden!
-	// 	TODO kanske ta bort att skicka med image när man instansierar player
-
 	public PlayState(GameModel model, boolean mode) {
 		super(model);
 		informationText = "Press Escape \nTo Return To The Menu";
@@ -389,7 +359,7 @@ public class PlayState extends GameState {
 
 			flyingEnemy.setX(flyingEnemy.getX() -movingSpeed);
 
-			Bomb droppedBomb = flyingEnemy.dropBomb(player);
+			Enemy droppedBomb = flyingEnemy.dropBomb(player);
 
 			if (droppedBomb != null) {
 				bomb = droppedBomb;
diff --git a/src/states/Player.java b/src/states/Player.java
index 121ed8d6a12662eddbf0e53d01f6dc2fdc4e3b7f..9b3c279de52cfb7cf34d4cae809662fbe9c205e9 100644
--- a/src/states/Player.java
+++ b/src/states/Player.java
@@ -5,7 +5,11 @@ import java.io.FileNotFoundException;
 import constants.Constants;
 import javafx.scene.image.Image;
 
-
+/**
+ * @author oscarwiberg, filipyhde
+ * player hanterar hur den rör sig efter vilka tangeter vi trycker på i playstate.
+ * Hanterar hur långt spelaren har kommit i spelet(passes), samt justerar sina liv utefter kollisioner.
+ */
 public class Player {
 
 	//	TODO se över funktioner, kanske lättare att slå samman vissa
@@ -162,9 +166,6 @@ public class Player {
 	}
 
 
-
-
-
 	public void lockLives(boolean b) {
 		livesLocked = b;
 
diff --git a/src/states/PowerUp.java b/src/states/PowerUp.java
index bc9271a75c30b0b4f2256297473bc0a16f654d89..f271fab6d1bccb81acda0087247acdfcd1ca1298 100644
--- a/src/states/PowerUp.java
+++ b/src/states/PowerUp.java
@@ -2,9 +2,14 @@ package states;
 
 import java.util.Random;
 
+/**
+ * @author oscarwiberg, filipyhde		
+ * Powerup bygger vidare på object eftersom vi fortfarande vill komma åt kollisionshanteringen
+ * när vi vill kolla kollision med powerup kallar vi däremot på checkcCollision, då kallar den på use om det blir en collision.
+ * De spawnar också in på en random y-coordinat inom det spannet som player kan nå med sitt hopp. 
+ */
 public abstract class PowerUp extends Object{
 	
-	private Boolean active = false;
 	private int scoreSinceActive = 0;
 	private Random random = new Random();
 	private int maxH = 110;
diff --git a/src/states/SpeedPowerUp.java b/src/states/SpeedPowerUp.java
index 64d6176f3c397863b67f342e833f930a7be58957..5d2ff7b907c8e9cfb0db17bfea41c6cbfd1ddb50 100644
--- a/src/states/SpeedPowerUp.java
+++ b/src/states/SpeedPowerUp.java
@@ -1,5 +1,11 @@
 package states;
 
+/**
+ * @author oscarwiberg, filipyhde
+ * Denhär klassen har en liten längre chain of events vid kollision. Vi kallar på handle i playstate, sparar hur många passes vi gjort samt nuvarande hastighet i spelet
+ * därfter kallar vi på kollision, om det blir kollision kallar den på use som låser liven på player och ökar spelhastigheten till 100.
+ * När det har gått 10 passeringar sen kollision återgår hastigheten till den som den var innan. 
+ */
 public class SpeedPowerUp extends PowerUp {
 
 	private boolean active = false;
@@ -8,7 +14,6 @@ public class SpeedPowerUp extends PowerUp {
 
 	public SpeedPowerUp(String image, double x, double y, double h, double w) {
 		super(image, x, y, h, w);
-		// TODO Auto-generated constructor stub
 	}
 
 	@Override
@@ -20,9 +25,6 @@ public class SpeedPowerUp extends PowerUp {
 
 		active = true;
 
-
-		// TODO Auto-generated method stub
-
 	}
 
 	public void handle(Player player, PlayState playState) {
@@ -33,24 +35,14 @@ public class SpeedPowerUp extends PowerUp {
 
 			this.checkCollision(player, playState);
 
-			
-
 		} else {
 
-
 			if ((player.getPasses() - start) >= 10) {
 				playState.setSpeed(speed);
 				player.lockLives(false);
 				player.setPlayerY(265);
 				active = false;
-
 			}
-
-
 		}
-
-
-
 	}
-
-}
+}
\ No newline at end of file
diff --git a/src/testing/Tester.java b/src/testing/Tester.java
deleted file mode 100644
index 9fe95fcad9e613cd5ae7e48f6dcad51394eef9f5..0000000000000000000000000000000000000000
--- a/src/testing/Tester.java
+++ /dev/null
@@ -1,119 +0,0 @@
-package testing;
-
-import javafx.scene.canvas.GraphicsContext;
-
-import javafx.scene.image.Image;
-import javafx.scene.transform.Rotate;
-
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
-
-import constants.Constants;
-
-
-
-/**
- * This class is only used for testing that PlayState works as intended. You
- * will probably not have a similar class in your game.
- */
-public class Tester {
-	// Internal class, mostly to show how it works in case you need it.
-	public class Point {
-		double x;
-		double y;
-
-		public Point(double x, double y) {
-			this.x = x;
-			this.y = y;
-		}
-	}
-
-	private Point position;
-	private Image banana;
-	private Image car;
-	private Image player;
-	private Image smile;
-	private int angle = 0;
-
-	public Tester() {
-		position = new Point(0, 0);
-
-		try {
-			banana = new Image(new FileInputStream("src/Images1/h-banana.png"));
-			car = new Image(new FileInputStream("src/Images1/car.png"));
-			smile = new Image(new FileInputStream("src/Images1/smiley.png"));
-			player = new Image(new FileInputStream(Constants.playerImg));
-			
-
-		} catch (FileNotFoundException e) {
-			System.out.println("Unable to find image-files!");
-		}
-	}
-
-	/**
-	 * Sets the transform for the GraphicsContext to rotate around a pivot point.
-	 *
-	 * @param gc the graphics context the transform to applied to.
-	 * @param angle the angle of rotation.
-	 * @param px the x pivot coordinate for the rotation (in canvas coordinates).
-	 * @param py the y pivot coordinate for the rotation (in canvas coordinates).
-	 */
-	private void rotate(GraphicsContext gc, double angle, double px, double py) {
-		Rotate r = new Rotate(angle, px, py);
-		gc.setTransform(r.getMxx(), r.getMyx(), r.getMxy(), r.getMyy(), r.getTx(), r.getTy());
-	}
-
-	/**
-	 * Draws an image on a graphics context.
-	 *
-	 * The image is drawn at (topLeftX, topLeftY) rotated by angle pivoted around the point:
-	 *   (topLeftX + image.getWidth() / 2, topLeftY + image.getHeight() / 2)
-	 *
-	 * @param g the graphics context the image is to be drawn on.
-	 * @param angle the angle of rotation.
-	 * @param topLeftX the top left x coordinate where the image will be plotted (in canvas coordinates).
-	 * @param topLeftY the top left y coordinate where the image will be plotted (in canvas coordinates).
-	 */
-	private void drawRotatedImage(GraphicsContext g, Image image, double angle, double topLeftX, double topLeftY) {
-		g.save(); // saves the current state on stack, including the current transform
-		rotate(g, angle, topLeftX + image.getWidth() / 2, topLeftY + image.getHeight() / 2);
-		g.drawImage(image, topLeftX, topLeftY);
-		g.restore(); // back to original state (before rotation)
-	}
-
-	/**
-	 * Updates the position of the car and the banana.
-	 */
-	public void update() {
-		// We move the position for the images each "tick", or call from the timer.
-		// Can be adjusted to accomodate how fast you wish to move.
-		position.x -= 2;
-//		position.y -= 2;
-		angle -= 3; // Updates the angle of the rotating image
-		//		angle -= 3; // Updates the angle of the rotating image
-	}
-
-	public void delegate(GraphicsContext g) {
-		if (g != null) {
-			draw(g);
-		}
-	}
-
-	private void draw(GraphicsContext g) {
-		//		if (position.x >= SCREEN_WIDTH || position.y >= SCREEN_HEIGHT) {
-		if (position.x <= 0 || position.y >= Constants.screenHeight) {
-			// The position is exiting the screen, so we reset it
-			//			position.x = 0.0;
-			position.x = 1000.0;
-			//			position.y = 0.0;
-			position.y = 600.0;
-		}
-
-//		drawRotatedImage(g, smile, angle, 500, 400);
-		g.drawImage(car, position.x, position.y, 100, 100);
-		g.drawImage(player, Constants.screenWidth/2-50, 600, 100, 100);
-		g.drawImage(banana, position.x, position.y, 100, 100);
-	}
-}
-
-