diff --git a/GameCode.dm b/GameCode.dm
index 4afa3fa3a13b61827770ca7be42373b88ebbcc5c..345cea33f8341811a042dc5a292992aa08210e9d 100644
--- a/GameCode.dm
+++ b/GameCode.dm
@@ -1,4 +1,4 @@
-Components
+Components 
 
 Players:
 {
@@ -20,14 +20,13 @@ Cards:
     i = 2
     while i <= 14 {
         MainDeck.add(newCard(suit:"diamonds", value: i, name:cardNames[i]+" of diamonds", image: i+"D.png"))
-        MainDeck.add(newCard(suit:"clubs",    value: i, name:cardNames[i]+" of clubs",    image: i+"C.png"))
-        MainDeck.add(newCard(suit:"hearts",   value: i, name:cardNames[i]+" of hearts",   image: i+"H.png"))
-        MainDeck.add(newCard(suit:"spades",   value: i, name:cardNames[i]+" of spades",   image: i+"S.png"))
+        MainDeck.add(newCard(suit:"clubs", value: i, name:cardNames[i]+" of clubs", image: i+"C.png"))
+        MainDeck.add(newCard(suit:"hearts", value: i, name:cardNames[i]+" of hearts", image: i+"H.png"))
+        MainDeck.add(newCard(suit:"spades", value: i, name:cardNames[i]+" of spades", image: i+"S.png"))
         i = i + 1
     }
 }
 
-
 Rules
 
 GameStart {
@@ -63,4 +62,4 @@ Game {
     foreach player in players {
         turn(player)
     }
-}
+}
\ No newline at end of file
diff --git a/Uno.dm b/Uno.dm
index d9eccabae9f7c4caf0ebeae9a9031d6df99b2f10..638edb2057517184cd0e78d4d62a5175dffc82fc 100644
--- a/Uno.dm
+++ b/Uno.dm
@@ -1,3 +1,5 @@
+# Our implementation of the cardgame Uno, written in the Deckmaster language.
+#
 Components
 
 Decks:
@@ -10,27 +12,27 @@ Cards:
 {
     i = 1
     while i < 10 {
-        drawPile.add(newCard(color:"Red", value: i, special: "none", image: "red"+i+".png")) repeat 2
-        drawPile.add(newCard(color:"Green", value: i, special: "none", image: "green"+i+".png")) repeat 2
-        drawPile.add(newCard(color:"Blue", value: i, special: "none", image: "blue"+i+".png")) repeat 2
+        drawPile.add(newCard(color:"Red",    value: i, special: "none", image: "red"+i+".png"))    repeat 2
+        drawPile.add(newCard(color:"Green",  value: i, special: "none", image: "green"+i+".png"))  repeat 2
+        drawPile.add(newCard(color:"Blue",   value: i, special: "none", image: "blue"+i+".png"))   repeat 2
         drawPile.add(newCard(color:"Yellow", value: i, special: "none", image: "yellow"+i+".png")) repeat 2
         i = i + 1
     }
 
-    drawPile.add(newCard(color: "Red", value: 0, special: "Reverse", image: "redreverse.png")) repeat 2
-    drawPile.add(newCard(color: "Green", value: 0, special: "Reverse", image: "greenreverse.png")) repeat 2
-    drawPile.add(newCard(color: "Blue", value: 0, special: "Reverse", image: "bluereverse.png")) repeat 2
+    drawPile.add(newCard(color: "Red",    value: 0, special: "Reverse", image: "redreverse.png"))    repeat 2
+    drawPile.add(newCard(color: "Green",  value: 0, special: "Reverse", image: "greenreverse.png"))  repeat 2
+    drawPile.add(newCard(color: "Blue",   value: 0, special: "Reverse", image: "bluereverse.png"))   repeat 2
     drawPile.add(newCard(color: "Yellow", value: 0, special: "Reverse", image: "yellowreverse.png")) repeat 2
-    drawPile.add(newCard(color: "Red", value: 0, special: "Draw +2", image: "reddraw.png")) repeat 2
-    drawPile.add(newCard(color: "Green", value: 0, special: "Draw +2", image: "greendraw.png")) repeat 2
-    drawPile.add(newCard(color: "Blue", value: 0, special: "Draw +2", image: "bluedraw.png")) repeat 2
-    drawPile.add(newCard(color: "Yellow", value: 0, special: "Draw +2", image: "yellowdraw.png")) repeat 2
-    drawPile.add(newCard(color: "Red", value: 0, special: "Skip", image: "redskip.png")) repeat 2
-    drawPile.add(newCard(color: "Green", value: 0, special: "Skip", image: "greenskip.png")) repeat 2
-    drawPile.add(newCard(color: "Blue", value: 0, special: "Skip", image: "blueskip.png")) repeat 2
-    drawPile.add(newCard(color: "Yellow", value: 0, special: "Skip", image: "yellowskip.png")) repeat 2
-    drawPile.add(newCard(color: "Wild" , value: 0, special: "Color Change", image: "wild.png")) repeat 4
-    drawPile.add(newCard(color: "Wild", value: 0, special: "Draw +4", image: "wilddraw.png")) repeat 4
+    drawPile.add(newCard(color: "Red",    value: 0, special: "Draw +2", image: "reddraw.png"))       repeat 2
+    drawPile.add(newCard(color: "Green",  value: 0, special: "Draw +2", image: "greendraw.png"))     repeat 2
+    drawPile.add(newCard(color: "Blue",   value: 0, special: "Draw +2", image: "bluedraw.png"))      repeat 2
+    drawPile.add(newCard(color: "Yellow", value: 0, special: "Draw +2", image: "yellowdraw.png"))    repeat 2
+    drawPile.add(newCard(color: "Red",    value: 0, special: "Skip",    image: "redskip.png"))       repeat 2
+    drawPile.add(newCard(color: "Green",  value: 0, special: "Skip",    image: "greenskip.png"))     repeat 2
+    drawPile.add(newCard(color: "Blue",   value: 0, special: "Skip",    image: "blueskip.png"))      repeat 2
+    drawPile.add(newCard(color: "Yellow", value: 0, special: "Skip",    image: "yellowskip.png"))    repeat 2
+    drawPile.add(newCard(color: "Wild" ,  value: 0, special: "Color Change", image: "wild.png"))     repeat 4
+    drawPile.add(newCard(color: "Wild",   value: 0, special: "Draw +4", image: "wilddraw.png"))      repeat 4
 
     foreach card in drawPile {
         card.set("imageBack", "unocardback.png")
@@ -107,7 +109,7 @@ Turn {
                 if card.get("value") >= topCard.get("value") 
                 || card.get("value") == 0 {
                     card_str = "Play " + cardInfo(card)
-                    addChoice card_str {
+                    addChoice "Play " + cardInfo(card) {
                         if card.get("special") == "Reverse" {
                             reverseTurnOrder()
                             print()
@@ -143,10 +145,12 @@ Turn {
                                 }
                             }
                         }
+                        #this resets the color of wild cards when another card is played
                         if topCard.get("special") == "Draw +4" 
                         || topCard.get("special") == "Color Change" {
                             topCard.set("color", "Wild")
                         }
+                        
                         player.play(card, playPile)
                         playersPassed = 0
                     }
diff --git a/docs/Systemdokumentation_TDP019.pdf b/docs/Systemdokumentation_TDP019.pdf
index 47c2f893c2fbc559c6b6a63d3b1e15ef3fb301e3..49d5e296de0a7f892dbf84094f5a98bd50e76a17 100644
Binary files a/docs/Systemdokumentation_TDP019.pdf and b/docs/Systemdokumentation_TDP019.pdf differ