From 86e6be46655a50fb2e161904eb669d960923d207 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?David=20Bergstr=C3=B6m?= <davbe125@student.liu.se>
Date: Tue, 3 Jul 2018 13:14:47 +0200
Subject: [PATCH] Hash sc2::Unit pointer instead of UnitID

This is the result of some bug-hunting. But I don't know if it makes any
difference. It isn't worse, at least.
---
 python-api-src/lib_unit.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/python-api-src/lib_unit.cpp b/python-api-src/lib_unit.cpp
index 3ac60ab..fe68d9f 100644
--- a/python-api-src/lib_unit.cpp
+++ b/python-api-src/lib_unit.cpp
@@ -37,7 +37,7 @@ void define_unit(py::module & m)
         .def("build_target", &Unit::buildTarget)
         .def("train", &Unit::train)
         .def("morph", &Unit::morph)
-        .def("__hash__", [](const Unit & unit) { return std::hash<CCUnitID>{}(unit.getID()); })
+        .def("__hash__", [](const Unit & unit) { return std::hash<const sc2::Unit *>{}(unit.getUnitPtr()); })
         .def(py::self == py::self)
         .def("__repr__", [](const Unit & unit) { return "<Unit of type: '" + unit.getType().getName() + "'>"; });
 }
-- 
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