diff --git a/components/enemy.cpp b/components/enemy.cpp index b3a404d7adedf62d5f251a326644f1b947cb76d8..1ef3b6fe1606082bd4ed1c1cd38a506718f8b102 100644 --- a/components/enemy.cpp +++ b/components/enemy.cpp @@ -20,6 +20,10 @@ static shared_ptr<Entity> create_bullet(Entity &from) { // Remove them when they are outside of the screen. e->add(std::make_shared<Remove_Outside>(20.0f)); + // Add a shield, just to show that it is possible. + // e->add(std::make_shared<Shield>(Tag::enemy)); + // e->add(std::make_shared<Shield>(Tag::player)); + return e; }