From f96da9e21a098b1b0ca5a7d87e3887d5b8b933be Mon Sep 17 00:00:00 2001
From: Rojikku98 <be.edvin@gmail.com>
Date: Mon, 21 Jun 2021 13:16:19 +0200
Subject: [PATCH] Removed unteded stuff for building on mac

---
 CMakeLists.txt |  7 -------
 README.md      | 13 -------------
 2 files changed, 20 deletions(-)

diff --git a/CMakeLists.txt b/CMakeLists.txt
index ae7fce9..6a79da2 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -18,13 +18,6 @@ add_subdirectory(lib/cpp-sc2)
 add_subdirectory(src)
 add_subdirectory(python-api-src)
 
-set_target_properties(civetweb-c-library PROPERTIES FOLDER contrib)
-set_target_properties(libprotobuf PROPERTIES FOLDER contrib)
-set_target_properties(libprotobuf-lite PROPERTIES FOLDER contrib)
-set_target_properties(libprotoc PROPERTIES FOLDER contrib)
-set_target_properties(protoc PROPERTIES FOLDER contrib)
-set_target_properties(ipv6-parse PROPERTIES FOLDER contrib)
-
 # Hack to make compile, these flags are otherwise set to give errors on warnings
 if (MSVC)
     set_target_properties(sc2api PROPERTIES COMPILE_FLAGS "/W4")
diff --git a/README.md b/README.md
index f3e644f..568d479 100644
--- a/README.md
+++ b/README.md
@@ -99,19 +99,6 @@ Studio.
 3. Run `make` to build the project (use `make -j N` if you want to use N
    threads)
 
-# How to build (Mac, untested)
-Same dependencies applies as for Windows (i think), although you don't need Visual
-Studio but you need Xcode.
-
-1. Open up a terminal, download the source code using the command: `git clone --recurse-submodules https://gitlab.liu.se/course-starcraft-ai/pycommandcenter.git`
-2. Next, enter the directory and run the command `mkdir build` followed by `cd
-build` and `cmake ../ -G Xcode ` in order to create the xcode project. Then run `open starcraft-python-api.xcodeproj` 
-
-3. Click the "play" button to bulid the library
-
-4. The library file can then be found in  `build/python-api-src/Debug`
-
-
 
 # How to use the library with PyCharm
 
-- 
GitLab