From cca764093aac450d74ba5937ebb0240cb0fcb679 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonathan=20=C3=96hrling?= <jonoh749@student.liu.se> Date: Fri, 7 Dec 2018 13:47:52 +0100 Subject: [PATCH] Changed tabs to spaces and pointers to references. --- python-api-src/library.cpp | 36 ++++++++++++++++++------------------ src/IDABot.cpp | 12 ++++++------ src/IDABot.h | 8 ++++---- 3 files changed, 28 insertions(+), 28 deletions(-) diff --git a/python-api-src/library.cpp b/python-api-src/library.cpp index c1c0dc0..c868e9f 100644 --- a/python-api-src/library.cpp +++ b/python-api-src/library.cpp @@ -64,24 +64,24 @@ PYBIND11_MODULE(library, m) // IDABot is a specialization of Agent py::class_<IDABot, PyIDABot, sc2::Agent>(m, "IDABot") - .def(py::init()) - .def("on_game_start", &IDABot::OnGameStart) - .def("on_step", &IDABot::OnStep) - .def("get_all_units", &IDABot::GetAllUnits, "Returns a list of all units") - .def("get_my_units", &IDABot::GetMyUnits, "Returns a list of all units beloning to the player") - .def("get_player_race", &IDABot::GetPlayerRace) - .def_property_readonly("base_location_manager", &IDABot::Bases) - .def_property_readonly("tech_tree", &IDABot::GetTechTree) - .def_property_readonly("map_tools", &IDABot::Map) - .def_property_readonly("building_placer", &IDABot::GetBuildingPlacer) - .def_property_readonly("start_location", &IDABot::GetStartLocation, "CCPosition representing the start location") - .def_property_readonly("minerals", &IDABot::GetMinerals, "How much minerals we currently have") - .def_property_readonly("current_supply", &IDABot::GetCurrentSupply, "How much supply we are currently using") - .def_property_readonly("max_supply", &IDABot::GetMaxSupply, "How much supply we can currently use") - .def_property_readonly("gas", &IDABot::GetGas, "How much gas we currently have") - .def("use_ability", &IDABot::CallUnitCommand, "Use an ability with the given unit") - .def("use_ability", &IDABot::CallUnitCommandWithPoint, "Use ability at point with the given unit") - .def("use_ability", &IDABot::CallUnitCommandWithTarget, "Use ability at target with the given unit"); + .def(py::init()) + .def("on_game_start", &IDABot::OnGameStart) + .def("on_step", &IDABot::OnStep) + .def("get_all_units", &IDABot::GetAllUnits, "Returns a list of all units") + .def("get_my_units", &IDABot::GetMyUnits, "Returns a list of all units beloning to the player") + .def("get_player_race", &IDABot::GetPlayerRace) + .def_property_readonly("base_location_manager", &IDABot::Bases) + .def_property_readonly("tech_tree", &IDABot::GetTechTree) + .def_property_readonly("map_tools", &IDABot::Map) + .def_property_readonly("building_placer", &IDABot::GetBuildingPlacer) + .def_property_readonly("start_location", &IDABot::GetStartLocation, "CCPosition representing the start location") + .def_property_readonly("minerals", &IDABot::GetMinerals, "How much minerals we currently have") + .def_property_readonly("current_supply", &IDABot::GetCurrentSupply, "How much supply we are currently using") + .def_property_readonly("max_supply", &IDABot::GetMaxSupply, "How much supply we can currently use") + .def_property_readonly("gas", &IDABot::GetGas, "How much gas we currently have") + .def("use_ability", &IDABot::CallUnitCommand, "Use an ability with the given unit") + .def("use_ability", &IDABot::CallUnitCommandWithPoint, "Use ability at point with the given unit") + .def("use_ability", &IDABot::CallUnitCommandWithTarget, "Use ability at target with the given unit"); py::class_<sc2::PlayerSetup>(m, "PlayerSetup"); diff --git a/src/IDABot.cpp b/src/IDABot.cpp index 5a7b4dd..d504496 100644 --- a/src/IDABot.cpp +++ b/src/IDABot.cpp @@ -219,17 +219,17 @@ const TypeData & IDABot::Data(const MetaType & type) const return m_techTree.getData(type); } -void IDABot::CallUnitCommand(const Unit* unit, sc2::AbilityID ability) +void IDABot::CallUnitCommand(const Unit& unit, sc2::AbilityID ability) { - Actions()->UnitCommand(unit->getUnitPtr(), ability, false); + Actions()->UnitCommand(unit.getUnitPtr(), ability, false); } -void IDABot::CallUnitCommandWithPoint(const Unit* unit, sc2::AbilityID ability, const sc2::Point2D& point) +void IDABot::CallUnitCommandWithPoint(const Unit& unit, sc2::AbilityID ability, const sc2::Point2D& point) { - Actions()->UnitCommand(unit->getUnitPtr(), ability, point, false); + Actions()->UnitCommand(unit.getUnitPtr(), ability, point, false); } -void IDABot::CallUnitCommandWithTarget(const Unit* unit, sc2::AbilityID ability, const Unit* target) +void IDABot::CallUnitCommandWithTarget(const Unit& unit, sc2::AbilityID ability, const Unit* target) { - Actions()->UnitCommand(unit->getUnitPtr(), ability, target->getUnitPtr(), false); + Actions()->UnitCommand(unit.getUnitPtr(), ability, target->getUnitPtr(), false); } diff --git a/src/IDABot.h b/src/IDABot.h index 7578bef..9d79f95 100644 --- a/src/IDABot.h +++ b/src/IDABot.h @@ -63,8 +63,8 @@ public: const TypeData & Data(const MetaType & type) const; const TypeData & Data(const Unit & unit) const; - // Used for giving "raw" commands to units - void CallUnitCommand(const Unit* unit, sc2::AbilityID ability); - void CallUnitCommandWithPoint(const Unit* unit, sc2::AbilityID ability, const sc2::Point2D& point); - void CallUnitCommandWithTarget(const Unit* unit, sc2::AbilityID ability, const Unit* target); + // Used for giving "raw" commands to units + void CallUnitCommand(const Unit& unit, sc2::AbilityID ability); + void CallUnitCommandWithPoint(const Unit& unit, sc2::AbilityID ability, const sc2::Point2D& point); + void CallUnitCommandWithTarget(const Unit& unit, sc2::AbilityID ability, const Unit* target); }; -- GitLab