diff --git a/python-api-src/lib_replay_unit.cpp b/python-api-src/lib_replay_unit.cpp new file mode 100644 index 0000000000000000000000000000000000000000..43329162db34b4d8eb1a0b0c1f129100fd274b3a --- /dev/null +++ b/python-api-src/lib_replay_unit.cpp @@ -0,0 +1,41 @@ +#include "library.h" + +namespace py = pybind11; + +void define_replay_unit(py::module & m) +{ + py::class_<UnitInformation>(m, "ReplayUnit") + .def_property_readonly("unit_type", &Unit::getType, "The :class:`library.UnitType` of the unit") + .def_property_readonly("position", &Unit::getPosition, "The :class:`library.Point2D` of the unit") + .def_property_readonly("tile_position", &Unit::getTilePosition, "The :class:`library.Point2DI` of the unit") + .def_property_readonly("hit_points", &Unit::getHitPoints) + .def_property_readonly("shields", &Unit::getShields) + .def_property_readonly("energy", &Unit::getEnergy) + .def_property_readonly("player", &Unit::getPlayer) + .def_property_readonly("id", &Unit::getID) + .def_property_readonly("build_percentage", &Unit::getBuildPercentage) + .def_property_readonly("weapon_cooldown", &Unit::getWeaponCooldown) + .def_property_readonly("is_completed", &Unit::isCompleted) + .def_property_readonly("is_being_constructed", &Unit::isBeingConstructed) + .def_property_readonly("is_cloaked", &Unit::isCloaked) + .def_property_readonly("is_flying", &Unit::isFlying) + .def_property_readonly("buffs", &Unit::buffs) + .def_property_readonly("is_alive", &Unit::isAlive) + .def_property_readonly("is_powered", &Unit::isPowered) + .def_property_readonly("is_idle", &Unit::isIdle) + .def_property_readonly("is_burrowed", &Unit::isBurrowed) + .def_property_readonly("is_valid", &Unit::isValid) + .def_property_readonly("is_training", &Unit::isTraining) + .def_property_readonly("is_blip", &Unit::isBlip) + .def_property_readonly("target", &Unit::getTarget) + .def_property_readonly("has_target", &Unit::hasTarget) + .def_property_readonly("max_hit_points", &Unit::getMaxHitPoints) + .def_property_readonly("progress", &Unit::getProgress) + .def_property_readonly("current_ability_id", &Unit::getCurrentAbilityID, "The AbilityID of currently used ability") + .def_property_readonly("facing", &Unit::getFacing) + .def_property_readonly("radius", &Unit::getRadius) + .def_property_readonly("is_carrying_minerals", &Unit::isCarryingMinerals) + .def("__hash__", [](const Unit & unit) { return std::hash<const sc2::Unit *>{}(unit.getUnitPtr()); }) + .def(py::self == py::self) + .def("__repr__", [](const Unit & unit) { return "<Unit of type: '" + unit.getType().getName() + "'>"; }); +} diff --git a/python-api-src/library.cpp b/python-api-src/library.cpp index b1818c27be7737444af08bed9406b16407132574..4e53cd503a1261c8abb902d92366bc2af12d2838 100644 --- a/python-api-src/library.cpp +++ b/python-api-src/library.cpp @@ -8,6 +8,7 @@ PYBIND11_MODULE(library, m) define_typeenums(m); define_unit(m); + define_replay_unit(m); define_unittype(m); define_util(m); define_point(m); @@ -30,12 +31,6 @@ PYBIND11_MODULE(library, m) .def("load_replay_list",&sc2::Coordinator::SetReplayPath, "replay_path"_a) .def("add_replay_observer",&sc2::Coordinator::AddReplayObserver, "replay_observer"_a); - py::class_<sc2::ReplayObserver, PyReplayObserver>(m, "ReplayObserver") - .def(py::init()) - .def("on_game_start", &sc2::ReplayObserver::OnGameStart) - .def("on_step",&sc2::ReplayObserver::OnStep) - .def("on_game_end",&sc2::ReplayObserver::OnGameEnd); - py::enum_<sc2::Race>(m, "Race") .value("Terran", sc2::Race::Terran) .value("Zerg", sc2::Race::Zerg) @@ -93,6 +88,23 @@ PYBIND11_MODULE(library, m) .def_property_readonly("gas", &IDABot::GetGas, "How much gas we currently have") .def_property_readonly("current_frame", &IDABot::GetCurrentFrame, "Which frame we are currently on"); + + py::class_<sc2::ReplayObserver>(m, "ReplayObserver") + .def(py::init()) + .def("on_game_start", &sc2::ReplayObserver::OnGameStart) + .def("on_step", &sc2::ReplayObserver::OnStep) + .def("on_game_end", &sc2::ReplayObserver::OnGameEnd); + + //py::class_<sc2::ReplayObserver>(m, "ReplayObserver") + //.def(py::init()); + + py::class_<IDAReplayObserver, PyReplayObserver, sc2::ReplayObserver>(m, "IDAReplayObserver") + .def(py::init()) + .def("on_game_start", &IDAReplayObserver::OnGameStart) + .def("on_step", &IDAReplayObserver::OnStep) + .def("on_game_end", &IDAReplayObserver::OnGameEnd) + .def("get_all_units", &IDAReplayObserver::GetAllUnits, "Returns a list of all units"); + py::class_<sc2::PlayerSetup>(m, "PlayerSetup"); py::enum_<sc2::Difficulty>(m, "Difficulty") diff --git a/python-api-src/library.h b/python-api-src/library.h index f6a91826d3c43329ac5e001c3b7e20debb00cd4c..805d5ffc13ea1824694307862046d28f1973ab78 100644 --- a/python-api-src/library.h +++ b/python-api-src/library.h @@ -3,6 +3,7 @@ #include <pybind11/pybind11.h> #include <sc2api/sc2_api.h> #include "../src/IDABot.h" +#include "../src/IDAReplayObserver.h" #include <iostream> #include <pybind11/stl.h> /* Automatic conversion from std::vector to Python lists */ #include <pybind11/operators.h> /* Convenient operator support */ @@ -62,14 +63,15 @@ public: }; //todo fixa! -class PyReplayObserver : public sc2::ReplayObserver +class PyReplayObserver : public IDAReplayObserver { public: + using IDAReplayObserver::IDAReplayObserver; void OnGameStart() override { PYBIND11_OVERLOAD_NAME( void, - sc2::ReplayObserver, + IDAReplayObserver, "on_game_start", OnGameStart ); @@ -78,7 +80,7 @@ public: { PYBIND11_OVERLOAD_NAME( void, - sc2::ReplayObserver, + IDAReplayObserver, "on_step", OnStep ); @@ -89,6 +91,7 @@ public: // to keep compilation snappy void define_typeenums(pybind11::module & m); void define_unit(pybind11::module & m); +void define_replay_unit(pybind11::module & m); void define_unittype(pybind11::module &m); void define_util(pybind11::module &m); void define_point(pybind11::module &m); diff --git a/src/IDAReplayObserver.cpp b/src/IDAReplayObserver.cpp index 5a7885c3d51d1c833f7981c2d0a55ac9b1d49961..336f99840cbf17fb219fca38550d5d0d28f7bdf2 100644 --- a/src/IDAReplayObserver.cpp +++ b/src/IDAReplayObserver.cpp @@ -1 +1,37 @@ #include "IDAReplayObserver.h" +#include "Util.h" + +void IDAReplayObserver::setUnits() +{ + std::cout << "setunits" << std::endl; + m_allUnits.clear(); + Control()->GetObservation(); + for (auto & unit : Observation()->GetUnits()) + { + m_allUnits.push_back(UnitInformation(unit, *this)); + } +} + +IDAReplayObserver::IDAReplayObserver(): + sc2::ReplayObserver() +{ +} + +void IDAReplayObserver::OnGameStart() +{ + setUnits(); + +} + +void IDAReplayObserver::OnStep() +{ + setUnits(); + +} + +const std::vector<UnitInformation>& IDAReplayObserver::GetAllUnits() const +{ + return m_allUnits; +} + + diff --git a/src/IDAReplayObserver.h b/src/IDAReplayObserver.h index 39b9aa420d4431ba786725985a760733ccebcf8e..fda4798f473dc6431bc62c60196ba99f75369108 100644 --- a/src/IDAReplayObserver.h +++ b/src/IDAReplayObserver.h @@ -4,30 +4,17 @@ #include <limits> #include "Common.h" +#include "UnitInformation.h" -#include "MapTools.h" -#include "BaseLocationManager.h" -#include "UnitInfoManager.h" -#include "BuildingPlacer.h" -#include "TechTree.h" -#include "TechTreeImproved.h" -#include "MetaType.h" -#include "Unit.h" +class UnitInformation; class IDAReplayObserver : public sc2::ReplayObserver { - MapTools m_map; - BaseLocationManager m_bases; - UnitInfoManager m_unitInfo; - TechTree m_techTree; - BuildingPlacer m_buildingPlacer; - std::vector<Unit> m_allUnits; - std::vector<CCPosition> m_baseLocations; + std::vector<UnitInformation> m_allUnits; void setUnits(); - void OnError(const std::vector<sc2::ClientError> & client_errors, - const std::vector<std::string> & protocol_errors = {}) override; + public: IDAReplayObserver(); @@ -35,7 +22,7 @@ public: void OnGameStart() override; void OnStep() override; - const std::vector<Unit> & GetAllUnits() const; + const std::vector<UnitInformation> & GetAllUnits() const; }; diff --git a/src/Unit.cpp b/src/Unit.cpp index 9cc165a2b2a1c72aec083346c0a0235f3fc513da..3ca5c6ca465100368d06a14b0a05a4e8ee94a19a 100644 --- a/src/Unit.cpp +++ b/src/Unit.cpp @@ -18,6 +18,13 @@ Unit::Unit(const sc2::Unit * unit, IDABot & bot) } +Unit::Unit(const sc2::Unit * unit) + : m_unit(unit) + , m_unitID(unit->tag) +{ + +} + const sc2::Unit * Unit::getUnitPtr() const { return m_unit; diff --git a/src/Unit.h b/src/Unit.h index 5a7cef49664e37ee60a197e26a12cbf8065f9854..2f7f28067e815678351323339cea873cc82f98e1 100644 --- a/src/Unit.h +++ b/src/Unit.h @@ -18,6 +18,7 @@ public: Unit(); Unit(const sc2::Unit * unit, IDABot & bot); + Unit(const sc2::Unit * unit); const sc2::Unit * getUnitPtr() const; const sc2::UnitTypeID & getAPIUnitType() const; diff --git a/src/UnitInformation.cpp b/src/UnitInformation.cpp new file mode 100644 index 0000000000000000000000000000000000000000..ab768b3e9529a83f4df85cf35740030f68cee3ac --- /dev/null +++ b/src/UnitInformation.cpp @@ -0,0 +1,15 @@ +#include "UnitInformation.h" + + + +UnitInformation::UnitInformation(const sc2::Unit * unit, IDAReplayObserver & replayObserver) + : m_replayObserver(&replayObserver), Unit(unit) +{ + +} + +const UnitType & UnitInformation::getType() const +{ + //m_replayObserver->Observation() + // TODO: insert return statement here1 +} diff --git a/src/UnitInformation.h b/src/UnitInformation.h new file mode 100644 index 0000000000000000000000000000000000000000..85510036f9a6ed2cf5bb9ad9ad72b1e5b57cd959 --- /dev/null +++ b/src/UnitInformation.h @@ -0,0 +1,16 @@ +#pragma once +#include "Unit.h" +#include "IDAReplayObserver.h" + +class IDAReplayObserver; + +class UnitInformation: public Unit +{ + mutable IDAReplayObserver * m_replayObserver; + +public: + UnitInformation(const sc2::Unit * unit, IDAReplayObserver & replayObserver); + + const UnitType & getType() const; + +}; \ No newline at end of file