diff --git a/python-api-src/library.cpp b/python-api-src/library.cpp
index cc8cd5d6b81095433dc1ae35f42721f733e6e795..4850443d573408aa619f23692c61904509798330 100644
--- a/python-api-src/library.cpp
+++ b/python-api-src/library.cpp
@@ -85,7 +85,7 @@ PYBIND11_MODULE(library, m)
 		.def("on_step", &IDABot::OnStep)
 		.def("send_chat", &IDABot::SendChat, "Sends the string 'message' to the game chat", "message"_a)
 		.def("get_all_units", &IDABot::GetAllUnits, "Returns a list of all visible units, including minerals and geysers")
-		.def("get_my_units", &IDABot::GetMyUnits, "Returns a list of all your units") 
+		.def("get_my_units", &IDABot::GetMyUnits, "Returns a list of all your units")
 		.def("get_player_race", &IDABot::GetPlayerRace, "Returns the players race, useful if you play Race.Random")
 		.def("debug_create_unit", &IDABot::DebugCreateUnit, "This method creates the nr (INT) of units on the position :class:`library.Point2D`, the unit belongs to the Player Constant", "unit_type"_a, "p"_a, "player_id"_a = 0, "count"_a = 1)
 		.def("debug_kill_unit", &IDABot::DebugKillUnit, "Kill the unit from debug mode")
@@ -123,8 +123,10 @@ PYBIND11_MODULE(library, m)
 		.def_property_readonly("current_supply", &IDABot::GetCurrentSupply, "How much supply we are currently using")
 		.def_property_readonly("max_supply", &IDABot::GetMaxSupply, "How much supply we can currently use")
 		.def_property_readonly("gas", &IDABot::GetGas, "How much gas we currently have")
-		.def_property_readonly("current_frame", &IDABot::GetCurrentFrame, "Which frame we are currently on");
-
+		.def_property_readonly("current_frame", &IDABot::GetCurrentFrame, "Which frame we are currently on")
+		.def_property_readonly("score", &IDABot::GetScore, "The score")
+		.def_property_readonly("player_result", &IDABot::GetPlayerResults, "The resut for player")
+		;
 
 
 
diff --git a/src/IDABot.cpp b/src/IDABot.cpp
index 8a5fbf7ef07cfaee5f3edb394938cf60c6b8241a..ba787dfe9c70dc2cd3d527584a370ef1a9e49a4d 100644
--- a/src/IDABot.cpp
+++ b/src/IDABot.cpp
@@ -1,5 +1,6 @@
 #include "IDABot.h"
 #include "Util.h"
+#include "sc2api/sc2_score.h"
 
 
 IDABot::IDABot()
@@ -381,6 +382,21 @@ float IDABot::UpgradeResearchTime(sc2::UpgradeID upgrade_id) const
 }
 
 float IDABot::RadiusEffect(sc2::EffectID effect_id) const
-{
+{	
 	return Observation()->GetEffectData()[effect_id].radius;
+}
+
+float IDABot::GetScore() const
+{
+	return Observation()->GetScore().score;
+}
+
+const sc2::GameResult IDABot::GetPlayerResults() const {
+
+	for each (auto var in (Observation()->GetResults()))
+	{
+		if (var.player_id == Observation()->GetPlayerID()) return var.result;
+	}
+	std::cout << "The player can not be found" << std::endl;
+	return sc2::GameResult::Undecided;
 }
\ No newline at end of file
diff --git a/src/IDABot.h b/src/IDABot.h
index 84e38978f0c93f1328d5a6506b4f8495e0b7d5d8..009be4101afd133395b61823cd8975ed5dca7ab6 100644
--- a/src/IDABot.h
+++ b/src/IDABot.h
@@ -93,6 +93,10 @@ public:
 	float UpgradeResearchTime(sc2::UpgradeID upgrade_id) const;
 	float RadiusEffect(sc2::EffectID effect_id) const;
 
+	float GetScore() const;
+
+	const sc2::GameResult GetPlayerResults() const;
+
 
 
     // Not needed, just convenience functions