From 06370875ccb3a588c801ac1aadbf79f0346455a1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Hannes=20J=C3=A4mtner?= <hanja189@student.liu.se>
Date: Wed, 29 Jul 2020 10:17:45 +0200
Subject: [PATCH] Linked constants in idabot

---
 docs/idabot.rst | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/docs/idabot.rst b/docs/idabot.rst
index b604dc9..ad95df7 100644
--- a/docs/idabot.rst
+++ b/docs/idabot.rst
@@ -112,12 +112,12 @@ The debug-methods are a great tool for speeding up the process.
 
    .. method:: IDABot.debug_create_unit(self, UnitTypeID, Point2D, Player Constant, Int)
 
-      This method creates the nr (INT) of units on the position of the Point2D, the unit 
+      This method creates the nr (INT) of units on the position :class:`library.Point2D`, the unit 
       belongs to the Player Constant
 
    .. method:: IDABot.debug_kill_unit(self, Unit)
 
-      Kills the unit
+      Kills the :class:`library.Unit`
 
    .. method:: IDABot.debug_show_map(self)
 
@@ -178,7 +178,7 @@ The debug-methods are a great tool for speeding up the process.
 
    .. method:: IDABot.debug_set_energy(self, Float, Unit)
 
-      Set the amount (Float) of energy to the unit
+      Set the amount (Float) of energy to the :class:`library.Unit`
       The maximum depends on the unit maxenergy.
       Note: This is not in percent of the unit energy.
       Same goes for life and shields.
-- 
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