diff --git a/docs/idabot.rst b/docs/idabot.rst index b604dc987203ba76005918eee7c0987372580d62..ad95df7bd7b4bcf3b5a9208f911bda67ebddf81f 100644 --- a/docs/idabot.rst +++ b/docs/idabot.rst @@ -112,12 +112,12 @@ The debug-methods are a great tool for speeding up the process. .. method:: IDABot.debug_create_unit(self, UnitTypeID, Point2D, Player Constant, Int) - This method creates the nr (INT) of units on the position of the Point2D, the unit + This method creates the nr (INT) of units on the position :class:`library.Point2D`, the unit belongs to the Player Constant .. method:: IDABot.debug_kill_unit(self, Unit) - Kills the unit + Kills the :class:`library.Unit` .. method:: IDABot.debug_show_map(self) @@ -178,7 +178,7 @@ The debug-methods are a great tool for speeding up the process. .. method:: IDABot.debug_set_energy(self, Float, Unit) - Set the amount (Float) of energy to the unit + Set the amount (Float) of energy to the :class:`library.Unit` The maximum depends on the unit maxenergy. Note: This is not in percent of the unit energy. Same goes for life and shields.