diff --git a/docs/idabot.rst b/docs/idabot.rst
index b604dc987203ba76005918eee7c0987372580d62..ad95df7bd7b4bcf3b5a9208f911bda67ebddf81f 100644
--- a/docs/idabot.rst
+++ b/docs/idabot.rst
@@ -112,12 +112,12 @@ The debug-methods are a great tool for speeding up the process.
 
    .. method:: IDABot.debug_create_unit(self, UnitTypeID, Point2D, Player Constant, Int)
 
-      This method creates the nr (INT) of units on the position of the Point2D, the unit 
+      This method creates the nr (INT) of units on the position :class:`library.Point2D`, the unit 
       belongs to the Player Constant
 
    .. method:: IDABot.debug_kill_unit(self, Unit)
 
-      Kills the unit
+      Kills the :class:`library.Unit`
 
    .. method:: IDABot.debug_show_map(self)
 
@@ -178,7 +178,7 @@ The debug-methods are a great tool for speeding up the process.
 
    .. method:: IDABot.debug_set_energy(self, Float, Unit)
 
-      Set the amount (Float) of energy to the unit
+      Set the amount (Float) of energy to the :class:`library.Unit`
       The maximum depends on the unit maxenergy.
       Note: This is not in percent of the unit energy.
       Same goes for life and shields.